bravmm
11-03-2006, 02:47 PM
Hi,
I'm trying to render a simple 500 frames -sprite based- particle setup, where my camera is flying through the particles. After about 250 frames Maya dies on me, at that time using about 1.6Gb of RAM. I've found some posts having me think this would be an issue for Maya/XP.
As all this is Hardware Based Rendering this shouldn't be an issue, would it????
And why can't we batchrender with the hardware renderer btw????
If anyone has some good tips on this, please be my guest.
I'm running maya 6.5, and I haven't cached or set initial states or anything, as they are notouriously evel to remove afterwards.
rob
I'm trying to render a simple 500 frames -sprite based- particle setup, where my camera is flying through the particles. After about 250 frames Maya dies on me, at that time using about 1.6Gb of RAM. I've found some posts having me think this would be an issue for Maya/XP.
As all this is Hardware Based Rendering this shouldn't be an issue, would it????
And why can't we batchrender with the hardware renderer btw????
If anyone has some good tips on this, please be my guest.
I'm running maya 6.5, and I haven't cached or set initial states or anything, as they are notouriously evel to remove afterwards.
rob
