Epitope
02-07-2003, 04:40 PM
Hello,
I have a rather critical situation... I modeled a character and I want to do the following:
1) Rig it with bones/weight maps
2) Pose it (deform) in Layout
3) Make fine adjustments to the bone-bent mesh in Modeler
4) Render the newly tweaked, bone-bent mesh in Layout
I do not intend to animate the character; I just want to be able to tweak the bone-bent mesh in case it does not deform so well. How do I do this without messing up the surface texture mapping?
I tried to do a "Save Transformed Object" in Layout to save out an entirely new .LWO file, and sure enough, I can modify the "posed" geometry, but then when I bring it back into Layout (no longer with skelegons), the textures no longer map correctly! In other words, they are mapped to the default pose (prior to bending the bones). :sad: Am I asking for something that is not possible to do?
Please help... thanks
I have a rather critical situation... I modeled a character and I want to do the following:
1) Rig it with bones/weight maps
2) Pose it (deform) in Layout
3) Make fine adjustments to the bone-bent mesh in Modeler
4) Render the newly tweaked, bone-bent mesh in Layout
I do not intend to animate the character; I just want to be able to tweak the bone-bent mesh in case it does not deform so well. How do I do this without messing up the surface texture mapping?
I tried to do a "Save Transformed Object" in Layout to save out an entirely new .LWO file, and sure enough, I can modify the "posed" geometry, but then when I bring it back into Layout (no longer with skelegons), the textures no longer map correctly! In other words, they are mapped to the default pose (prior to bending the bones). :sad: Am I asking for something that is not possible to do?
Please help... thanks
