View Full Version : Animating Candlelight
PDuff 11-03-2006, 07:35 AM Can anyone give me any hints on how to light a scene using an animated flame? Is there a way to make particles emit light so the flame would cast flickering light and shadows?
|
|
senko
11-04-2006, 08:49 AM
Can anyone give me any hints on how to light a scene using an animated flame? Is there a way to make particles emit light so the flame would cast flickering light and shadows?
yeah i did such a scene in my early days :)
the thing about it is to place a point light with linear or quadratic decay where the wick of the candle is. Then u should jot down a simple script to add noise to lights intensity. This should do the trick. Do not give it too much of a flicker though. The range should be similar to e.g. Give it a nice warm colour.
1.0~1.2 intensity
i used paintFX in my scene but later found out that the gnomon method is way better using softbodies. Will upload my movie probably tomorrow.
i hope this was useful
Senko
PDuff
11-04-2006, 09:08 PM
Thanks alot. Could you possibly elaborate on the script to add noise?
meanlebh
11-05-2006, 07:05 PM
An easier, and often more time effective method would be to just render out that light in a separate pass from all of your other lights. Render it un-animated at whatever level is the brightest you would want the light to be...then when you comp everything, use a screen or add function and animate the level that it is being applied at. By doing this you can retime it very quickly and you won't have to re-render any of your animation.
Hope this helps.
-Brian
jcanes21
11-06-2006, 08:35 PM
i agree with meanlebh, rendering the light at the highest intensity for the shot, unanimated is the best way I have found to do this as well. render the light out of your 3d package, with no flicker. Then you can use that render as a mask in your compositing package to drive a brightness function. in shake you can plug the following function into the intensity: noise(time)
that will make it flicker as time progresses. you can also make it flicker in a range of intensities by expanding the function.
PDuff
11-07-2006, 02:02 AM
Thanks. I'll try that out in AfterEffects.
CGTalk Moderation
11-07-2006, 02:02 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.