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Qslugs
02-07-2003, 05:20 PM
I would have posted this with the "what would everone like to see in the upcoming versions of Wings", but I wasn't sure that this quite fit that thread. What I am wondering is how do all you guy handle working on things like the inside of eyes and mouths. You know, closed in areas or thoes hard to reach areas that have a mostly obstructed view. The reason I am asking is because in other apps I would just hide abunch of polys, going in for the kill, working directly with the area in question with a direct view of the previously obstructed polys. It dosen't seem this simple in wings to work on these areas. Am I missing something? To me it dosen't seem that easy to just chop off a peice of the model and work on that seperately, rejoining the peice once that area was refined. Yes, I know about extract selected and that kind of does the job, but it's not quite what I am looking for at the moment. So what kind of techniques do all the rest of you use in these kind of situations? Eyesockets and mouths and stuff like that.

mike

Also, what do you guys have your viewport clipping set to? You know, near plane, far plane and fov.

BazC
02-07-2003, 06:00 PM
Well for the mouth I just break the mirror and work on half the model, for eyes I just cope! I agree it's not ideal at the moment, hopefully we'll be able to hide selected polys in the future. I'm not sure what Bjorn has in mind though.
I'm still playing with camera settings.

Baz

Qslugs
02-07-2003, 06:19 PM
Cool, thanks for the quick reply. The reason I ask about the camera is becuase I keep getting viewport clipping no matter what settings I use. I have had similar problems in Lw and Maya so this is nothing new, just annoying.

clacos
02-07-2003, 06:35 PM
"I keep getting viewport clipping no matter what settings I use "

maybe try to aim (default shortcut A) at what you work on (especially when working very close on large scale model, then aim at a single vertex on the area you're working on); this has solved it several times for me. If it doesn't work, then only i start to mess with the clipping planes parameters.
Hope this helps; though in the case of mouth/eye editing probably not ?

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