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crossbones
11-03-2006, 03:32 AM
http://www.reybustos.com/JIF/Mez_ZbornToy.jpg
I've been playing with ZbornToy for use in this short independent comedy(released for the internet), from the writers of Shrek 2 and the Simpsons (David Weiss and David Sacks). I wanted to show you the main CG character in the film. Its a mezuzah(for more info:http://en.wikipedia.org/wiki/Mezuzah) , that's all I can say. When the film is finished I'll post here.

Taron's been invovled in a supporting roll on this project from the start (providing technologys,solutions and encouragement), lately he offered up ZbornToy to help out finish the production. Suffice, I've done interesting tests with it when it comes to reflecting environments and animated environment maps especially. The model was built in Zbrush by me using a Zplugin (which I'm not supposed to talk about, DOH!) to help achieve hard surface contours and shapes. The animation (which isn't seen here) was done in Messiah, along with the rigging and the output of the depth and normals pass (new to messiah uers in Version 2.4, errm I think).


The above image was entirely rendered in ZbornToy. I set Reflections to .5 and Gloss to 1. Made the object black. Render time .2 seconds per fame. You guys got to give it up and thank Taron for giving us artists such a tool.

Taron333
11-03-2006, 01:54 PM
Ah, thanx, that's really sweet! Looks super sweet! I've always been supporting you, regardless of the project, so this thing makes no difference. But I'm really glad to see something so curageous as to render reflective objects with the ZbT. Yet, it turns out really neat. Can't wait to see it in motion! :thumbsup:

2sec per frame, heheee, nice! My machines are all a little out of date and I'm super happy with the speed, so that'll be interesting for me anyway, to hear of how fast it performs at others. Maybe you can write down your specs?

Well, great stuff, keep it coming! :applause:


Taron

crossbones
11-03-2006, 03:11 PM
thanks taron!
its .2 of a second, meaning its nearly realtime. What I wonder is how close we can get it to the Anistropic shader in messiah. The gloss seems fairly close :-)

Taron333
11-03-2006, 03:51 PM
OHHH...yeah, that's how I'd imagined that! SWEEEET! :buttrock:

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