crossbones
11-03-2006, 03:32 AM
http://www.reybustos.com/JIF/Mez_ZbornToy.jpg
I've been playing with ZbornToy for use in this short independent comedy(released for the internet), from the writers of Shrek 2 and the Simpsons (David Weiss and David Sacks). I wanted to show you the main CG character in the film. Its a mezuzah(for more info:http://en.wikipedia.org/wiki/Mezuzah) , that's all I can say. When the film is finished I'll post here.
Taron's been invovled in a supporting roll on this project from the start (providing technologys,solutions and encouragement), lately he offered up ZbornToy to help out finish the production. Suffice, I've done interesting tests with it when it comes to reflecting environments and animated environment maps especially. The model was built in Zbrush by me using a Zplugin (which I'm not supposed to talk about, DOH!) to help achieve hard surface contours and shapes. The animation (which isn't seen here) was done in Messiah, along with the rigging and the output of the depth and normals pass (new to messiah uers in Version 2.4, errm I think).
The above image was entirely rendered in ZbornToy. I set Reflections to .5 and Gloss to 1. Made the object black. Render time .2 seconds per fame. You guys got to give it up and thank Taron for giving us artists such a tool.
I've been playing with ZbornToy for use in this short independent comedy(released for the internet), from the writers of Shrek 2 and the Simpsons (David Weiss and David Sacks). I wanted to show you the main CG character in the film. Its a mezuzah(for more info:http://en.wikipedia.org/wiki/Mezuzah) , that's all I can say. When the film is finished I'll post here.
Taron's been invovled in a supporting roll on this project from the start (providing technologys,solutions and encouragement), lately he offered up ZbornToy to help out finish the production. Suffice, I've done interesting tests with it when it comes to reflecting environments and animated environment maps especially. The model was built in Zbrush by me using a Zplugin (which I'm not supposed to talk about, DOH!) to help achieve hard surface contours and shapes. The animation (which isn't seen here) was done in Messiah, along with the rigging and the output of the depth and normals pass (new to messiah uers in Version 2.4, errm I think).
The above image was entirely rendered in ZbornToy. I set Reflections to .5 and Gloss to 1. Made the object black. Render time .2 seconds per fame. You guys got to give it up and thank Taron for giving us artists such a tool.
