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View Full Version : Iges to Maya shader networks missing


telliott
11-02-2006, 10:03 PM
Hello,

I've recieved an Iges file created in Rhino to import into Maya. Once imported though, I can't see any of the shader networks (materials, etc.) in Maya, only a single black phong applied to everything. Does anyone know the fix for this?

Thanks in advance,
Todd Elliott

JimCarruthers
11-02-2006, 10:50 PM
I would be pretty sure IGES doesn't support that info.

telliott
11-02-2006, 11:37 PM
Thanks for the info Jim.

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