Marnix
11-02-2006, 03:50 PM
Ey guys,
I'm trying to make a cube fall on a fluffy silk pillow where the cloth at first is spread flat and with impact starts to bulge and will end in a nicely curves surface with lots of folds and creases in it.
I've tried to do it by hand with displacement maps and with cloth simulations and am now trying to poly model the animation by hand but feel i'm not doing things effeciently..
There has to be a way to do such a thing more rapid?? or am i dreaming??
The displacements gets to rough in rendering (unless i kill my pc) the cloth simulation is impossible to controle cuz of lack of volume in my pillow.. I even tried for a moment to mess with thick realflow liquids.. but this will take ages to make it work.
Thus now i'm doing it by hand but this isn't very effecient either...
Anybody got good suggestioned or played with such a thing before?
tnx in advance!
I'm trying to make a cube fall on a fluffy silk pillow where the cloth at first is spread flat and with impact starts to bulge and will end in a nicely curves surface with lots of folds and creases in it.
I've tried to do it by hand with displacement maps and with cloth simulations and am now trying to poly model the animation by hand but feel i'm not doing things effeciently..
There has to be a way to do such a thing more rapid?? or am i dreaming??
The displacements gets to rough in rendering (unless i kill my pc) the cloth simulation is impossible to controle cuz of lack of volume in my pillow.. I even tried for a moment to mess with thick realflow liquids.. but this will take ages to make it work.
Thus now i'm doing it by hand but this isn't very effecient either...
Anybody got good suggestioned or played with such a thing before?
tnx in advance!
