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View Full Version : 3dsmax+mental ray+SSS+logaritmic Exposure+Exterior daylight


zzama
11-02-2006, 01:00 PM
hi

i'm trying to render a char with mray and i'm using mrsun and mrsky. for that i have to use logaritmic exposure control and check "exterior daylight". but the SSS fast skin shader appears black or almost black. what' s the solution?\

thanks

HannesJ
11-02-2006, 01:21 PM
In the material editor, inside the advanced options check "scatter indirect illumination" and uncheck "'Screen' (soft) compositing of layers".

zzama
11-02-2006, 01:45 PM
thanks HannesJ, it works!

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