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theflash
11-02-2006, 07:48 AM
I am learning geture drawing and I came across this pose in newspaper. I have difficult time making her right hand right. Sometimes in my drawings it looks like hand is bent, so I wanted to get some help defining which lines will make the hand look as it is in pose and not bent/broken.

I have also posted my latest result after drawing the same pose many times.

Thanks :)

http://i96.photobucket.com/albums/l199/maulik13/skater_pose.jpg

http://i96.photobucket.com/albums/l199/maulik13/crop0052.jpg

Rebeccak
11-02-2006, 06:48 PM
theflash,

What is this drawing for? :) My main suggestion would be to focus more on the gesture of the pose - also make sure to find the center line of the body and the major shapes before adding details - hope this paintover helps:


http://anatomy.cgnetworks.com/Misc/theflash_01_small.gif

http://anatomy.cgnetworks.com/Misc/theflash_01.jpg

If you have access to life drawing classes, I highly recommend attending those - apart from that, I recommend doing a lot of drawing from master works and from life where possible. Additionally there are a number of good books you should definitely check out in the References and Resources area that can be really helpful. :)

Cheers,

-Rebeccak

theflash
11-02-2006, 07:48 PM
Thanks rebeccak :)

I am learning gesture drawing. As part of the excercise I draw gestures from photographs. Unfortunately I dont have access to life drawing classes where I live. So I am working from photos mainly. I have got all the drawings from torso workshop, planning to copy all of them to learn more.

I got what you are saying for finding major shapes from your paintover (Thanks for taking time). I will give myself another couple of go for this one and will post an update.

It would be great if you could explain more on center line of the body. I mean how does it help or how can I use it?

Rebeccak
11-03-2006, 10:02 PM
Hi there,

The center line of the body is really important and is an essential guide to telling you how the rest of the pose is built around it. Apart from the head, a gestural center line for the body is the first thing that you should draw when creating a gesture drawing.

To find the sides of the body, draw the center line first, then gauge how far the right and left sides are away from that center line. Mark these widths with your drawing implement lightly, and that also gives you a starting point in terms of measurements for the figure you are attempting to draw. Have you ever read any of the Loomis books? If you can, take a look at those, as they will take you through a step by step process for constructing the figure.

Check out these demos that I have done previously:

http://i23.photobucket.com/albums/b380/rebeccak5/Figure%20Drawing%20Demos/David_Demo_giferator-1.jpg

http://i8.photobucket.com/albums/a35/rebeccak4/Gestures_Forum/David_Demo_giferator.gif

See this thread on foundationalarts.com for other Paintovers and Demos:

http://www.foundationalarts.com/cgi-bin/forums/ikonboard.cgi?act=ST;f=9;t=30

A really good exercise is to find the center line of the body and the lay-in of the figure by tracing a set of master drawings, as I have done above - but not tracing each line, only finding the most essential elements of the basic lay-in as illustrated above. Tracing should only be used of course in exercises like this and not in final drawings / paintings, but I did this exercise in school and found it to be extremely useful.

Basically the hard work that your brain has to do is translating a 3D object into a 2D picture plane. The process of learning how to draw is one part learning how to see and analyze the figure / form and one part learning a 2D language of relative terms that describe space on the page. A center line is an essential word in that vocabulary. Once you learn how to look for specific things in a figure - the center line, the sides of the body, the major curves of the body (see my article link in my signature for a description of the drawing principle of Opposing Curves) - you will be able to better translate 3D form in 2D terms.

The thing to remember most about drawing is that every mark you make on the page is relative to every other - in terms of size, shape, direction, etc. - so you really have to think when you draw, and learn to place lines and forms in a way that makes sense to other lines and forms.

There are many excellent resources out there for basic drawing skills - see the Books thread in the References and Resources section - my advice is to get one or two of these books and to practice the exercises - there's no 'answer' about how to draw, there's only lots of practice and some guidance. :)

Cheers,

-Rebeccak

theflash
11-04-2006, 09:55 PM
wow! Thanks rebeccak, you explained exactly what I was looking for. Untill now I didnt really use centerline with such a great importance. I sometimes draw it sometimes dont. But now I understand how I can use it better to get my forms down on paper properly.

I already have read your thread on opposing curves and I am trying to get that into my drawings. The link you have posted is really really helpful and explains a lot. Thanks for the help and your time :)

-Maulik

NR43
11-08-2006, 05:54 PM
In addition to what Rebecca explained...
you might find it useful to do little exercises to find the axis of simple objects (bottles, balls, tubes, boxes,...) and then transfer the idea to body parts...
arms, legs, fingers,... they can all be simplified into different cylinders, tubes, boxes... each with their own axes...

theflash
11-14-2006, 06:02 PM
Thanks for taking time :)

I will post similar studies in my sketch thread that you have mentioned here....

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