elay
11-02-2006, 08:43 AM
Hi all together
I tried a simple Anmiation in Maya with a moving Box and two Locator on the frontpart of The Box. I want later animate a car and position Lightglows for the Frontlight of the car in Fusion with a Lensflare Node.
The Camera, Box and two Locators are animated.
And now The Problem is, whenn i Export all the Data out of Maya and import it in Fusion The Position of the Locators are incorrect. That means that the Locator have a Offset in all directions (x,y,z).
Tha Way i import the Locators is:
1. I crate a Locator Node or A Pointcloud 3d Node.
2. I import the Translation of the Locator Node i exportet in Maya befor as a .ma file
But it dont work. i have tried everything to fix the Problem.
The Import of the animated Box and camera works Fine.
Only by the Animated Box i must retype in Fusion the Local Rotate pivot Translation, because i think Maya dont export the Pivot information to Fusion.
have anyone a idea how can i fix the problem
thanks a lot
soryy for my bad english :-))
I tried a simple Anmiation in Maya with a moving Box and two Locator on the frontpart of The Box. I want later animate a car and position Lightglows for the Frontlight of the car in Fusion with a Lensflare Node.
The Camera, Box and two Locators are animated.
And now The Problem is, whenn i Export all the Data out of Maya and import it in Fusion The Position of the Locators are incorrect. That means that the Locator have a Offset in all directions (x,y,z).
Tha Way i import the Locators is:
1. I crate a Locator Node or A Pointcloud 3d Node.
2. I import the Translation of the Locator Node i exportet in Maya befor as a .ma file
But it dont work. i have tried everything to fix the Problem.
The Import of the animated Box and camera works Fine.
Only by the Animated Box i must retype in Fusion the Local Rotate pivot Translation, because i think Maya dont export the Pivot information to Fusion.
have anyone a idea how can i fix the problem
thanks a lot
soryy for my bad english :-))
