View Full Version : Head tests
TheBaron 02-07-2003, 11:30 AM I've plucked up the courage to post some renders of head models I've been working on. These are my second and third heads ever made. (The first was a disaster)
I've also begun texturing the second head as practice so this is the first texturing work I've ever really tried on one of my models.
These may not ever be complete as I'm just researching techniques and churning out as many models as I can, just wanted to know if you guys thought I was on the right track.
Cheers.
http://picserver.student.utwente.nl/getpicture.php?id=55082
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TheBaron
02-07-2003, 11:30 AM
Here's the textured one:
http://picserver.student.utwente.nl/getpicture.php?id=55085
TheBaron
02-07-2003, 10:08 PM
Any thoughts? Anyone?
IDownupI
02-07-2003, 10:09 PM
add ears :D
How many polys?
Add a brow ridge. Nothing spectacul, just put some bone there.
Kogepan
02-08-2003, 03:54 AM
I think you would definately benefit from studying the structures and forms of the human head. There are an awful lot more than you're probably aware of, and the more of them you're familiar with, the easier it will be to put them together tastefully. One way to do this is to draw as much as you can. I think drawing as many heads as you can would be MUCH more productive than modelling as many as you can.
Also, I suspect that your texture was taken from a photo. If it was, then I think you would learn much, much more from building your own than from cloning or what not. If I'm wrong and you did do that from scratch, then you did an excellent job, although the model doesn't do it justice.
I liked your untextured head much better - it was much closer to being stylistic than it was to being photorealistic. I suggest modelling & texturing stylistically while at the same time studying form through books & drawing. That way you have the opportunity to still be proud of your current work years from now.
Anyway, I do think you're on the right track. You have a lot of work ahead of you, but don't be discouraged because many talented and acknowledged artists were in your exact same spot at one time.
TheBaron
02-08-2003, 09:51 PM
DownUp: The first head is 9336 polys and the second 8296.
Goon: The second head does need a brow I noticed the eyebrows sit flatly there without any structure. Unlike the first head.
Kogepan: Very helpful post thank you. I'm planning to do a lot of drawing, I'm at university at the moment and for my final project I want to model a human head and then texture it. These are my first real attempts at making a head and I'm pleased with the result. The Texture was from a photograph of my friend and was used to model the head also, I'm afraid I've never attempted texturing before so the idea of creating a head texture from scratch is very daunting. I prefer the first head aswell it has a lot more character and form, where as the second is smooth and round.
Thank you very much for your comments I'll see what I can get up to in the following weeks.
Attached is the texture I made from the photograph.
http://picserver.student.utwente.nl/getpicture.php?id=55830
JasonA
02-08-2003, 10:28 PM
For being only your second or third head, they look pretty good! I think heads vary quite a bit, only the most beautiful are "perfect". As such, many normal people don't have textbook perfect heads. So on that note I think both of these have a personality and character of their own, although they could both use a bit of tweaking.
Definitely getting more familair with drawing heads will help. At any rate, great job and keep it up!
btw, if you want to use photos as a start point for head textures, I recommend you check out this tut for making photoreal head textures.
http://purple.worldforge.org/~munin/CBpaper/Create_head_texture.htm
TheBaron
02-09-2003, 11:51 AM
Excellent, this is exactly the kind of tutorial I was looking for. I only used a front and side view for my texture. Using the 45 angle certainly makes a visable difference. Looks like I'll be having my mates posing for the camera again. Cheers.
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