PDA

View Full Version : Brick Displacment problem


BROKENTOE
11-01-2006, 05:23 PM
Hi everyone,



I have a question regarding Displacement maps for a brick wall texture in max 8 utilizing the brazil rendering system.



I am producing some architectural renderings of an old building that is to be renovated and have decided to displacement map my brick texture to produce a better result.



The displacement map will be hand painted, and I had planned to planer map it onto each wall separately.



The problem I have had in some rough tests that I have conducted is that the areas that I want displaced look fine but at the corners where one wall meets another wall is displaced out and the two corners do not meet correctly. So there is a gap basically.



Can anyone tell me how to carry out this texturing properly, should I unwrap the texture or use a different mapping method.



What is the neutral value for a displacement map. i.e. when that are is not displaced at all, can I use 50% grey.



Or would using a mask be a better idea.



Any help would be greatly appreciated!



DBO

CGTalk Moderation
11-01-2006, 05:23 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.