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View Full Version : Particles dynamically generate tubes/ribbons


wizlon
11-01-2006, 02:26 PM
I can get the particles to generate curves, but can this be done with dynamic controllable geometry/hair curves?

Anyone know how this might be achieved?

Aikiman
11-02-2006, 01:14 AM
PaintFX could be the go, using the flow animation method or keying the min/max clipping values

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11-02-2006, 01:14 AM
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