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tdmack
02-07-2003, 03:03 AM
Help!

I am just testing a model before I put it in a scene with global illumination. It is a fully rigged character with materials all apllied to each piece of mesh. The light is set to emit photons the mesh is set to transfer and receive photons. But when I try to turn on GI I get a warning telling me that one or more objects involved in photon computation does not have a photon shader connected. Nice warning but what doesn't have a photon shader connected to it? Please help. Thanx

Troy

tdmack
02-07-2003, 03:16 AM
hmmm figured out a fix so never mind. but would still like to know how this happens etc.

Troy

Atyss
02-07-2003, 12:48 PM
You must make sure that all objects that have a Transmitter or Receiver GI property must have something connected into their Photon input. You can check that by opening the Render Tree, and checking each object. If a Material has nothing connected into its Photon input but is set to transmit or receive photons, you'll get this error.


Hope this helps
Salutations - Cheers
Bernard Lebel

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