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View Full Version : Café Viz, Fredrik Sjölander (3D)


arkiku
10-31-2006, 05:11 PM
http://features.cgsociety.org/gallerycrits/197821/197821_1162318296_medium.jpg (http://features.cgsociety.org/gallerycrits/197821/197821_1162318296_large.jpg)

Title: Café Viz
Name: Fredrik Sjölander
Country: Sweden
Software: CINEMA 4D, Photoshop

I have worked alot on this one and I am pretty satisfied.

I wanted to show how bright and open the building is and maybe some of you think its too bright..

Im still in the beginning of learning how to use C4ds AR so if you have any tips about rendering interior scenes I will be more than glad to recieve them!

visua
11-01-2006, 09:25 AM
Ah det är du ju, från DA eller hur? ;)

Not too shabby, I like the overall feel but a bit
burned out at places, especially the chair closest
to the camera and in the ceiling farthest away from it...

arkiku
11-01-2006, 02:10 PM
Ah det är du ju, från DA eller hur? ;)

Not too shabby, I like the overall feel but a bit
burned out at places, especially the chair closest
to the camera and in the ceiling farthest away from it...

Yup det är jag :D

I agree on the burned out places. It was hard fixing the chair(its actually a table) in the foreground because it is a direct hit from the key light. Thanks for taking time and looking at it!

Spetzialista
11-01-2006, 03:16 PM
yup is overheated, it will be the sun in 50 years? u know, the global warming :p

arkiku
11-01-2006, 03:21 PM
haha!

titled should have been sci-fi interior scene! ;P

pnkdan
11-02-2006, 10:48 AM
My first impression is frustrated by the right half of the scene, in which everything is so "white".

The dirt texture on the wooden things looks obviously repetitive, so try to adjust the settings to differ them.

However, still a great piece for a beginner :) .

asarya
11-02-2006, 01:22 PM
Very nice image, only a little white as stated on the right... you could try turning down the radiosity intensity to help with the burnout...

Rod

azynkron
11-03-2006, 08:13 AM
I also have to say that I'm not a big fan of overuse of DOF.
It makes your scene look very small, like a model house.
A slight reduction of that would, IMHO, make it look better.

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