View Full Version : Kendo warrior, marcin sz (3D)
wharp 10-31-2006, 01:35 PM http://features.cgsociety.org/gallerycrits/232846/232846_1162305320_medium.jpg
Title: Kendo warrior
Name: marcin sz
Country: Poland
Software: 3ds max, Photoshop, VRay
Hello
This is my new work. I used 3d max for modeling and texturing. I used also v-ray for rendering and Photoshop for postproduction. Comments and critique welcome.
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Fantastic render I would like to see a wire.
I love the lighting and textures are top notch.
well done 4 stars from me.
:)
RELAWDA
10-31-2006, 10:33 PM
Fantastic render I would like to see a wire.
:)
Thx............................
trinitycross
11-01-2006, 01:12 AM
This is lovely. I like how stark the surroundings are in contrast with the figure... very nicely done.
Pitipongp
11-01-2006, 02:02 AM
Very nice! wire plz.. :)
wharp
11-01-2006, 05:20 AM
Hi
Here's a wireframe. I know it's not perfect, but I'm still lerning :)
wixtaz
11-01-2006, 08:23 AM
Nice work !!!
CME64
11-01-2006, 09:49 AM
nice work
but u must work hard on the background
3*
good luck
suburbanstudio
11-01-2006, 10:00 AM
nice render but i think you need a better background
dof is really nice
Very nice work,
I love kendo, and i think your work really gives the feeling ...Hajime!
Looks Clean and realistic. The only possible crit by me is about the shinai wich looks a bit strange in shape (the bulge at the end is a bit exagerated, but maybe it's a particular kind?) and generally is less detailed than the rest.
wharp
11-01-2006, 08:22 PM
hehe thx NiZu :) you right shinai might by better
Lordstormdragon
11-01-2006, 08:51 PM
...with Nizu about the shinai. I guess I'm just used to the bamboo ones? I think that modeling a bamboo one would be easy for you, and really bring out some realism...
Doronika
11-03-2006, 04:23 PM
I think this could almost pass for a photo, but the floor gives it away. You might want to try adding a really low level and blurry refections on the floor or really soft and low density shadow made by the frames where the light comes through, as it now looks a bit too flat. Just a suggestion :)
I love the depth-of-field.
kage-maru
11-10-2006, 01:06 PM
As a 3d artist I can say to you that the render it's not bad and the feeling that the image produces (thanks also to the good idea of the b&w) is really nice.
But as a kendoka I must say that there are a lot of mistakes if you wanted to reproduce a very photorealistic reproduction ;)
Nice work overall.
wharp
11-12-2006, 09:53 PM
thx kage_maru :)
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