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View Full Version : topology review please


crackle
10-31-2006, 05:31 PM
first things first, i;m new to modeling and the base model is actually Andrew Silke's Gen character. and i'm using C4D, not maya, so i think the .obj file didn't transfer well.

either way i did alot of reading threw the topology research forum and i used the gen character as a base. i'm trying to get a good base to build of of. here's a look at the original mesh

http://webpages.charter.net/deolsons/oldgentop.jpg http://webpages.charter.net/deolsons/oldgentop1.jpg

and here's what i did with it, please if you see anything wrong with the polyflow or loop let me know, maybe a draw-over or if anyones interested i could post an obj file for someone to tweak?

http://webpages.charter.net/deolsons/gentop.jpg

http://webpages.charter.net/deolsons/gentop1.jpg

http://webpages.charter.net/deolsons/gentop2.jpg

http://webpages.charter.net/deolsons/gentop3.jpg

http://webpages.charter.net/deolsons/gentop4.jpg

crackle
11-02-2006, 12:03 AM
come on, no intrest in this at all? was it something i said or did? am i asking questions answered somewhere else? am i in the right forum?

ynvamsi
11-02-2006, 04:53 AM
hi kainor,

you have placed in the right forum, but i couldn't see the image in u r post

crackle
11-02-2006, 05:37 AM
thanks, antone else having this problem not seeing the images?

newellteapot
11-02-2006, 02:37 PM
Hi!

i think the model look ok, but I would check if there's any double edges or double vertices. Anyway, the best advice I can give is to make a quick rig and see how the geometry deforms, that's the best test you can do.

let us know.

Monica

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