Razorb
10-31-2006, 04:09 PM
Ok here's my question and i only ask because i've spent the last two hours looking for a solution and im hoping someone has tried this.
I am trying to make a projector in a theater type atmosphere, i created the spot light and placed it behind a grid so that i could use the grid to cut the edge of the light, since i cant find a square light, now i can put the light behind the grid and get the look i need then i apply the fast light effects to the light in order to achieve a smoky seedy atmosphere in the room, as soon as i do this the light is no longer square as if its passing through the grid, so i enable volume shadows on the fast light effects, this helps a little but the light is still round and casting outside the hole in the grid, if i remove the fast light effects the light is perfectly square again thanks to the grid.
So first question
Is there a square light somewhere in XSI?
and second
is there a way to mask a light so that you can force it to be square?, round lights are not always the answer.
Thanks,
I am trying to make a projector in a theater type atmosphere, i created the spot light and placed it behind a grid so that i could use the grid to cut the edge of the light, since i cant find a square light, now i can put the light behind the grid and get the look i need then i apply the fast light effects to the light in order to achieve a smoky seedy atmosphere in the room, as soon as i do this the light is no longer square as if its passing through the grid, so i enable volume shadows on the fast light effects, this helps a little but the light is still round and casting outside the hole in the grid, if i remove the fast light effects the light is perfectly square again thanks to the grid.
So first question
Is there a square light somewhere in XSI?
and second
is there a way to mask a light so that you can force it to be square?, round lights are not always the answer.
Thanks,
