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rattlesnake
10-31-2006, 03:29 PM
Jorge Lescale Muciño is entered in the "Eon Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/eon/view_entries.php?challenger=12362)

Latest Update: Rough Storyboards or 3D pre-visualization: some base custom design for Lanier
http://features.cgsociety.org/challenge/entries/16/12362/12362_1162858513_medium.jpg (http://forums.cgsociety.org/showthread.php?p=3986594#post3986594)

antone-m
10-31-2006, 05:49 PM
ok amigo let the party begins :bounce: lets rock and roll :buttrock:

rattlesnake
10-31-2006, 10:40 PM
http://features.cgsociety.org/challenge/entries/16/12362/12362_1162334434_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12362/12362_1162334434_large.jpg)

okay..here is the main idea for the opening scene...and well at least we will be able to identify wich elements we can start working on...

targus
11-01-2006, 11:31 AM
Welcome to challenge, work well and you'll be prized with a expirience :twisted:

Good luck in challenge.

Tenacious
11-01-2006, 01:21 PM
Hey Rattlesnake, welcome to the trailer challenge. Like how your setting out your work and I'm keen to see your ideas. :)

Just be careful with your camera angles as you switch between your first and second frames. In the first frame the female is on the right and on the second frame she is on the Left. This is called 'crossing the line' and makes viewing confusing and hard to understand. Maybe if you moved the camera near the door way it would help solve this.

I like the guys posture as he sits on the corner of the table gives the whole thing a very realistic feel. :thumbsup:

Best of luck with the challenge Jorge.

rattlesnake
11-01-2006, 04:34 PM
targus: hey thanx for the words...:)


Tenacious: Hi, many thanx for the advice...this will be solved :) , and thanx for the welcome, tha guys on the team and i will make our best:thumbsup:

TheFirstAngel
11-01-2006, 05:30 PM
lol great to see ya here too, what took you so long ^^ so we finally joined the same section as well again, best of luck old friend and let it rock! :beer::buttrock::wip: over the top like in good ol' times ^^

fifty3dragons
11-01-2006, 06:02 PM
Welcome to the trailer challenge. Some nice pre-viz stuff you've posted. I like the idea of zooming into Lanier's eye and having it shift to the bore. A promising start!

rattlesnake
11-03-2006, 06:38 AM
http://features.cgsociety.org/challenge/entries/16/12362/12362_1162535930_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12362/12362_1162535930_large.jpg)

Well some modeling on Laniers Face...

userBrian
11-03-2006, 06:46 AM
About crossing the line and getting confusing- I think he's going for that feeling of vertigo and getting stoned. Nice. Handale y sigue con ello.

rattlesnake
11-03-2006, 06:46 AM
TheFirstAngel: hello friend ..always happy to see u...thanx for the welcome and wishes....cheers mate!:beer:



fifty3dragons: Hello man..thanx for the welcome...i hope all comes as planned.. :wavey:

rattlesnake
11-03-2006, 06:48 AM
userBrian:..Oh yeah...thats right :) thanx

rattlesnake
11-03-2006, 10:09 AM
http://features.cgsociety.org/challenge/entries/16/12362/12362_1162548563_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12362/12362_1162548563_large.jpg)

some textures for Mr. Lanier

rattlesnake
11-03-2006, 10:10 AM
http://features.cgsociety.org/challenge/entries/16/12362/12362_1162548641_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12362/12362_1162548641_large.jpg)

some textures for Mr. Lanier

Tenacious
11-03-2006, 01:06 PM
Wow! You don't waste much time do you. Looks good. :thumbsup:

antone-m
11-03-2006, 03:56 PM
hey jorge amigo nice face man keep going

rattlesnake
11-03-2006, 04:25 PM
Tenacious:thanx an, yeah im working as fast as i can...this trailer proyect is just too huge..hehe..im happy u liked it :) :bounce:


thebest: Hey bro. thanx :) :thumbsup:

TheFirstAngel
11-03-2006, 05:35 PM
great update mate! keep on rocking, lanier looks very good already :) go go go Supersnake! :bounce::bounce::bounce:

jdsb
11-03-2006, 06:09 PM
wow, fantastic man!, this is coming together really well, cant wait for more updates, verrrray nice!!!

mosconariz
11-03-2006, 06:38 PM
maldito, está de poca madre tu pinche personaje de mielda, ya me emputé, ahora voy a hacer uno yo

Translation: Damn, It's too good!

rattlesnake
11-03-2006, 07:28 PM
TheFirstAngel: :scream: :) thanx my friend


jdsb: lol...yeah friend updates on the way...next step is the body ;)


mosconariz: jajaja...gracias man...:beer: :D :D

rattlesnake
11-03-2006, 09:55 PM
http://features.cgsociety.org/challenge/entries/16/12362/12362_1162590951_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12362/12362_1162590951_large.jpg)

ok, some friend helped me with constructive crits, and well here is the result, very minor tweaks to this guy...
thanx friends!

jdsb
11-03-2006, 10:59 PM
WOW, thats awesome man!!. the upper lips looking a little bit puffy , the eyes are f$%#$# awesome man!:bounce::bounce::bounce::bounce::buttrock:

bluesoldier11
11-04-2006, 12:36 AM
Hiya man! Good job so far, you're really speeding along here! The only crit I have on the face is that on the tip of the nose, usually the tip of the nose is one of the smoothest places on any face, but you have several bumps there and it looks really rough. Maybe that was what you were going for, i don't know, but I think it should be smoother. But other than that...lovin the progress! Looks GREAT!!

The-Evil
11-05-2006, 07:33 PM
Great face! I would like to see some wireframes on that. keep goin'!

rattlesnake
11-06-2006, 06:05 PM
http://features.cgsociety.org/challenge/entries/16/12362/12362_1162836346_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12362/12362_1162836346_large.jpg)

This is an update by Madshooter (Roshan Lohani) :
madshooter wrote: Nose needs some tweaking,and texturing is still wip.

rattlesnake
11-06-2006, 06:13 PM
http://features.cgsociety.org/challenge/entries/16/12362/12362_1162836814_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12362/12362_1162836814_large.jpg)

modeling on Hoffmans head
Uploaded By Madshooter ( Roshan Lohani)

madshooter
11-06-2006, 06:15 PM
Hi everybody. Well this awip image of Judith One of the characters from Eon Novel.
She is a scientist, I guess she looks like a scientist:). Her nose needs some tweaking and also texturing is still a WIP.
All C&c's welcome.

warpy
11-06-2006, 06:19 PM
hey, everthing looks without real form, nose, cheeks, chin, etc.. the render is wrong for this, the neck looks part of the chin.

madshooter
11-06-2006, 06:58 PM
Warpy: Hey Dude, Just started with the model, I will do all small changes in Z-brush with other small details.:) Thanx for replying.

fifty3dragons
11-06-2006, 07:06 PM
Some nice looking stuff going on here. The Lanier model looks awesome (even before the tweaking). I think the Judith model is a little more rough right now, but I can see you're working on it. But she definitely has that scientist look.

Looking forward to seeing your storyboards, etc. Best of luck!

rattlesnake
11-07-2006, 12:15 AM
http://features.cgsociety.org/challenge/entries/16/12362/12362_1162858513_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12362/12362_1162858513_large.jpg)

ok..i made this custom for the character i working on...ill start the modeling after detailing this one

antone-m
11-07-2006, 04:59 AM
cool clothes amigo keep going :twisted:

OZ
11-07-2006, 01:38 PM
Lanier model is perfect! even the clothing.About the hoffman...mmh...I think that she may be older.
anyway,well done!:thumbsup:

TheFirstAngel
11-09-2006, 07:39 AM
great work on lanier. clothing looks great too.
about Judith Hoffman, i just seen its earlyy WIP, so no big crits on her.
I made a few thoughts on the model and hope these points help. just imagined her with a bit harder features, since she's a leading person -a woman of authority and a bit older maybe when i read the book, i had a birdlike character in front of my eye - thou that might have been a deja vue with my nightmarish memories of my english teacher - oxfordish with a th that easily blows out a candle from 25 meters, deadly when in nearrange :scream:
To give her harder features, more definition of the cheekbones and jaw/ chin area could help. the nose is highest on the fix list, noseholes could use an extra loop to avoid them to become that big on subdividing, also, that helps the definition of shape. where the nose meets the inner parts of the eye, i miss pits that define the eyesurrounding area, and a greek nose... well maybe a tad bit less of it and give where the nose meets the forehead a bit more volume adjustment too. Lips and eyes could use a bit more definition too, eyes specially on the inner side where the tears get produced, the pit towards the nose, the underlids where they separate eye from cheekarea.
lips, underlips between the chin and the lips around the mouth could use a bit of definition too. if you should deciede on giving her more mature features, the neck could - in manner of harmonizing with the features - use a bit more definition too.
hope that thoughts may be inspiring on your further progresss or having been helpful in any way :) keep up the great works mates, rock on! :beer::buttrock:::wip:

sergioKomic
01-26-2007, 08:59 PM
great team here!!

(Sorry I missed this all this time!)


:thumbsup:


Good luck!

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