View Full Version : ruins, Lukasz Szeflinski (3D)
http://features.cgsociety.org/gallerycrits/37891/37891_1162276174_medium.jpg (http://features.cgsociety.org/gallerycrits/37891/37891_1162276174_large.jpg)
Title: ruins
Name: Lukasz Szeflinski
Country: Cyprus
Software: 3ds max, BodyPaint, Photoshop, VRay, ZBrush
This time I wanted to really concentrate on proper texturing and realisim. Creating this scene took me 5 months of my free time big hugs for my girlfriend Kate for her patience when I was sitting in front of LCD :). Everything is modeled by me and all the textures were created from pictures I took with my digital camera Canon Powershot A95. In this scene ther is no texture that comes form any internet source or texture libraries. So there was a bit of modeling, lot of uvwraping and even more work on textures in Photoshop to get it right. I also did animation with these piece. Camera move and hand shake comes from short recorded movie also with my A95. I tracked movie in boujou and movement exported into 3dsmax, few tweaks and here it is. I'm sure there is much more to do but I think it's high time to move on to work on something new :). Whole scene is Anyway I hope you will like it. I'm thinking about writing tutorial for these piece cause I found few nice tricks to produce dirty looking textures for example on hose without problematic uvwraping. Final scene and animation was rendered using Vray. Software I used was: 3dsamx 9 + vray, photoshop, bodypaint, zbrush, boujou, adobe premiere.
animation: http://www.rogepost.com/dn/y8pu (http://www.rogepost.com/dn/y8pu)
mirror: http://www.megaupload.com/?d=APX6P3T8
mirror: http://rapidshare.com/files/1438229/ruins.mov
rendered wireframe:
http://aycu17.webshots.com/image/5576/2002856076952687172_rs.jpg
viewport wireframes:
http://aycu40.webshots.com/image/7319/2003115365231625545_rs.jpg
http://aycu35.webshots.com/image/7634/2003156508460092046_rs.jpg
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Pitipongp
10-31-2006, 01:55 PM
Wooo!! great texturing, lighting and rendering! great work!:thumbsup: :thumbsup: congratulation! :buttrock:
Majorgruber
10-31-2006, 01:56 PM
I just HATE it when people post work like this...makes me realize that I'll never achieve such realistic 3d images such as this one.
You amaze me...:buttrock:
Silverwing
10-31-2006, 02:04 PM
Wow awesome... Looks very real!
Amazing textures and great lighting...
4 Stars! Really looks like a Photo!
irananimator
10-31-2006, 02:06 PM
Wooooow.relly really great texturing and rendering.
I like it.:love: 5*
Hamed katebi
pillemann
10-31-2006, 03:16 PM
i download with 0,7 kb/s :( ...but hey...thats real hard stuff!! :eek:
AnharMiah
10-31-2006, 04:06 PM
My hats off to you sir, that is excellent, a few questions, you did exactly want I was thinking of doing !
How long did it take to render? (THE ANIMATION, not still)
Did you save the IR maps, and use that for your final animation?
Any more info on your render settings (hehe I love VRAY)
Please do make some tutorials.
What units did you use, and how did you scale your phototexures?
Did you make any real world measurements or did you "eyeball"?
How many polys :) ?
You have inspired me to try something similar, I thank you for re-enforcing my view that the ability to make film production level virtual set a reality using 3ds max + VRAY + Photo + excellent textures not to mention a bucket load of talent a REAL possibility.
Thank you!
Anhar
rocketmaestro
10-31-2006, 04:29 PM
Awesome! 5 stars!
Nelio
10-31-2006, 04:53 PM
Superb lightning, great mesh optimizaton, good texturing! Only remark is for the tree composited in the backgorund i find it perhaps too green fot that low, near sunset, yellowish sun colour. Congratulatios, very nice!
HellBoy
10-31-2006, 05:21 PM
lukx, I always liked your work and this piece is not different.
Very good and well done man
Guillermo
10-31-2006, 05:25 PM
Good work, but there is a forum for animation, this is for 3d stills :thumbsup:
gordianfrank
10-31-2006, 05:59 PM
nice work.. but did you take the texture from original photos or are they all "handmade" cause on some spots they look blurred though there is no reason to be ?
if they are not taken from photos:
at first sight I was like "my god.. someone mistaked this forum to post photos" but after seeing the wires I was just taken aback!
dude this is really one of the most realistic pics I've ever seen.
Myzer
10-31-2006, 06:48 PM
I'm overwhelmed.....I'm speechless.....
.
.
.
.
.
.
(five minutes later)
Tutorial! Please do write us one!(eyes flashing***)
I'll check the forum everyday!: )
yogeshsherman
10-31-2006, 07:24 PM
First of all congratulations for such a nice work.In my opinion till date this is your best work in 3d.Second your download speed is very slow it is around 0.7 kb/s so plz do something about that.
How long did it take to render the whole animation and how whats the time of single frame .
your textures really look very nice which inspires me to do something like this in near future.though I don't use GI so don't know whether I can acheive this sort of quality or not.
____________________________________________________________________________
Visit my Thread (http://forums.cgsociety.org/showthread.php?t=421934)
here's rapidshare mirror: http://rapidshare.com/files/1438229/ruins.mov (http://rapidshare.com/files/1438229/ruins.mov)
Why is it moved to animation section? It was first still then animation :)
Annhialator
10-31-2006, 11:23 PM
AAAAAAAAAAHHHHHH ruins!....(curls up in fetal position) :eek:
I spent 4 months on mine and nearly went insane!!! I hope it was bearable for you but frankly it's worth it your stuff is quite top notch and veeeeerrrry realistic
congratulations you should be proud :thumbsup:
5 stars from me
Wow that is insane!,
This should be in the frontpage for sure.
Congrats man.
:thumbsup::thumbsup::thumbsup: three thumbs up .
JK.
:D
elmarko
11-01-2006, 08:19 AM
i love old abandoned places, their history always facinates me, great piece and quite exciting I can see alot of work has gone into thi, and its paid off :) keep it up!
Tkaos
11-01-2006, 09:39 AM
Oh my God !
Really Great nothing to say...Great compositing and lighting. Yeah a tutorial or a making of will look very interesting oO.
5 stars of course.
mattie
11-01-2006, 09:52 AM
Thats really impressive, realistic, insane, awesome! 5 stars! :thumbsup:
Keep up the good work!
AndreiSzasz
11-01-2006, 10:05 AM
man ... this is to low poly to look so good ... incredible well done... i'm now downloading the film i gues it will be great too ....download finished.... damn ! ...yep it realy look's great
AMAZING !
alanf
11-01-2006, 10:46 AM
holy rendermonkeys, batman!
that looks 'effin real. awesome job!! :o
suburbanstudio
11-01-2006, 11:30 AM
amazing modeling and texturing and lighting :eek:
congrats
great modeling
great texturing
great lightning
just great!!
webhead
11-01-2006, 02:09 PM
Well, all that work and time you put into this piece - really paid off. It looks very photographic.
Great job!
Eomer41
11-02-2006, 02:13 AM
This is crazy. I wonder what this place use to be before it fell apart. The bump looks great, and not a huge amount of polygons. The textures make it look really real, and they worked well too. The animation is cool too, looks live a video camera. Both the animation and the still look geat. Although the animation is grand, I think this should be in the 3D stills maybe?:)
My hats off to you sir, that is excellent, a few questions, you did exactly want I was thinking of doing !
How long did it take to render? (THE ANIMATION, not still)
Did you save the IR maps, and use that for your final animation?
Any more info on your render settings (hehe I love VRAY)
Please do make some tutorials.
What units did you use, and how did you scale your phototexures?
Did you make any real world measurements or did you "eyeball"?
How many polys :) ?
1.animation was only around 200 frames 11 minutes for a frame.
2.yes I saved IR and LC but it was different for still and different for animation.
3.I'm not stettings geek :) I think that it's not about setting it's all materials, textures and lights game. Settings were standard vray madium ir for still and medium aniamation for aniamtion with 500LC.
4. Soon :)
5. just generic
6. Mostly eyeball, but some real world measurements was also made to get the proportions right.
7. 838709 :)
Wow that is insane!,
This should be in the frontpage for sure.
Congrats man.
:thumbsup::thumbsup::thumbsup: three thumbs up .
JK.
:D
:love::love:
holy rendermonkeys, batman!
that looks 'effin real. awesome job!! :o
how did you know :) people were calling me batman :) in school :)
Thank you all, you really made my day.:bowdown:
AnharMiah
11-03-2006, 12:48 PM
Thank you for answering my questions.
For a while before you had answered my questions, I got paranoid and thought you had totally ignored me (thankfully not the case).
Since I have heard stories about how sometimes *some* individuals tend not to talk to others they deem not worthily (based upon the work they have produced). Thereby producing a class structure.
Anyhow glad to find that you are not like that, your ratings has just gone through the roof!
I’m learning everyday, one day, I’ll be flying too.
Anhar
:blush: I'm sorry for any delay in answering it's just because of having full time job and huge need to play battlefield 2142 after work to fresh up my mind :)
Squash-n-Stretch
11-03-2006, 02:25 PM
Thank you for answering my questions.
For a while before you had answered my questions, I got paranoid and thought you had totally ignored me (thankfully not the case).
Since I have heard stories about how sometimes *some* individuals tend not to talk to others they deem not worthily (based upon the work they have produced). Thereby producing a class structure.
Anyhow glad to find that you are not like that, your ratings has just gone through the roof!
I’m learning everyday, one day, I’ll be flying too.
Anhar
Unfortunately this is the case on CGTalk, and it is indeed discraseful, disquisting etc. Pity, people like me and you could learn so much if they would talk openly like this guy. I think that's their problem :D
Really nice work man, still looks awesome, I will report when the animation downloads and I see it.
AnharMiah
11-03-2006, 02:39 PM
No need to be sorry, any answer is much better than no answer ! :)
I sometimes get 3D block (like writers block ) and can't get my self motivated to model, or sometimes I model then just stop half way and never finish it, But looking at your work inspires me and getting a response motivates me to get on with it!
I can't wait to see games that look as you work does, maybe with next gen consoles like PS3 will reach half way there ( I read yesterday about Realtime Raytracing GPU's, interesting stuff)
Anhar
chevictor2000
11-03-2006, 06:33 PM
This work is really very nice, for me its an excellent work:eek:
msanandkumar
11-04-2006, 11:42 AM
Hello Dear........... :eek:
Amazing superb excellant texture, lighting, rendering work...... I really liked your texturing....
Can u post a tutorial on this work about texturing...............
Even i too have done some interior work in max... u can check that its in my profile.....
dolphinzzz
11-04-2006, 11:57 AM
I can not believe my eyes!!
Retrolimo
11-04-2006, 12:07 PM
That was perfect!!!
FrankBerg
11-05-2006, 06:30 AM
E*****CELLENT:thumbsup:
frank:)
another mirror for animation: http://www.rogepost.com/dn/y8pu (http://www.rogepost.com/dn/y8pu)
Wolfie
11-08-2006, 12:09 AM
dang , Lukasz, you must be one happy man to be able to pull this off (and live in Cyprus at the same time :) , I hear it's lovely over there)
all I can say is , on behalf of all those who admire ... please write us a tutorial on this ... espescially focussing on how you achieved the reality of it all ...
drewns
11-08-2006, 06:55 AM
Wow....Lukasz, that was very impressive. Looks completely real. I especially loved the handheld camera work. Did you animate the camera motion manually, or by another method (ie. some kind of tracking)?
Thank Wolfie. Yep Cyprus is quite nice but right now it's cold :)
drewns, yes I recorded hand shake with my digital camera canon a95 and tracked in boujou.
flashgordy
11-08-2006, 10:08 AM
you amazed me
great stuff, pity that it has only 17 seconds
ehh...I feel so small... ;)
drewns
11-08-2006, 05:07 PM
drewns, yes I recorded hand shake with my digital camera canon a95 and tracked in boujou.
Oops, I'm sorry, I see that you mentioned that in your original post. Thanks anyway for answering my question!
In some areas the textures look a little bit flat, is this a full animation or a camera projection ? By the way the textures are just awesome.
chevictor2000
11-08-2006, 11:34 PM
WoWow....Lukasz, that was very impressive. Looks completely real. I especially
loved the handheld camera work. Did you animate the camera motion manually, or
by another methodw....Lukasz, that was very impressive. Looks completely real. I especially
loved the handheld camera work. Did you animate the camera motion manually, or
by another method
TAVO, it's full animation.
chevictor, I recorded hand shake with my digital camera canon a95 and tracked in boujou.
and after almoust a year...here's the tutorial:
http://www.itsartmag.com/features/ruins/Ruins1.html (http://www.itsartmag.com/features/ruins/Ruins1.html)
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