View Full Version : cheek mesh puzzle
cdinic 02-06-2003, 11:09 PM I've Been workin on my first face... I can't seem to figure out how to get the loops around under eye and upper lip to work out...is there an way to straighten this out? or should I rebuild the area?
Thanks!
-Chris
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Mahlon
02-07-2003, 03:07 AM
I dont' see any problem with the loops you've got there. Which loops are you talking about?
Mahlon
gnarlycranium
02-08-2003, 01:54 AM
:annoyed: Arrrrgh, both of the posts I made to this thread yesterday got lost with the server-tweaking... hope you caught what I said, cdinic, and I hope that thread in the modeling section is helping!
cdinic
02-08-2003, 02:04 AM
yes I got your post... my response also go lost it was somthing like this
THanks!!! wow.. this is amazing.. I"m not sleeping tonight.. Ill be pouring over these alll week.!!!
Thanks a million
-Chris
and since then I have gotten rid of all my tris with a reaonable result. I"m still working.. but here what I got.
http://www.chrisdinicolas.com/head_04.jpg
thanks again
-Chirs
jadedchron
02-08-2003, 03:02 AM
lookin' good. keep it up dude
gnarlycranium
02-08-2003, 03:23 AM
Post a wire of the whole thing so we can see how yer comin with that!
I had another post after your reply last time.... something about being glad the topology thread is so handy and whatnot yadda... and also commenting that the important thing to remember with organic modeling is to only add detail where you absolutely have to, and as late as you can get away with it-- the simpler the model is, the easier it is to change the overall shape. For instance, along the lower edge of the eye you posted in your first attachment, there are twice as many rows of edges along there as you really need. Simplifying the model where you can will make your life a lot easier! You can always add more detail later.
cdinic
02-08-2003, 04:39 AM
coming along slowly... nose is giving me trouble.
Gnarly Cranium: I looked through your thread.. your head is looking great! I was inscpecing thoses eyes.. I think I need a bit more detail in mine.. leme know what u think.
http://www.chrisdinicolas.com/head_06.jpg
http://www.chrisdinicolas.com/head_wire_03.gif
Thanks!
-Chris
gnarlycranium
02-08-2003, 05:12 AM
More detail is always a good thing-- but only when you do it at the right time. There's always the impulse to add to something when it doesn't look right, but you're just digging yourself into a hole when you do that. Get the overall shape right first, and that's MUCH easier with a simpler mesh. I did 90% of the modeling on that head of mine with a mesh HALF as dense as what you see in the wireframes I posted, getting the overall shape first. It didn't look that much, but it meant that after I added in the rest, all I had to do was fine-tune things, instead of having to deal with all those extra points while moving whole features of the face. If you'll notice, the lower eyelids of your head are kinda lumpy-- and that's because of the extra detail. It takes a lot more work to smooth that out than it would if there were only as many points there as the upper lids have.
I'm having a bit of a hard time interpreting the wire since it's meshsmoothed-- show the base mesh when you're showing wires, it's clearer. Looks like you're off to a great start, though! The mouth especially is nice, usually it's the absolute toughest part and the lips end up looking stuck on-- yours are much more sculpted than that, and you even got the corners looking right, which is the toughest part.
A recommendation-- Reference. Use lots and lots of reference, it's a HUGE necessity. Even if you're not trying to make a head that looks LIKE some person in particular, it's very hard to make a human-shaped head just by eye until you've done some work according to photos. It helps to get the proportions right. Currently your head is squashed on the top-- the eyes should be halfway between the top of the skull and the bottom of the chin. Also, the ears are too small-- they should reach from the bottom of the nose to the top of where the eyebrows would be. Something's up with the nose too, but it's hard to tell what from this view.
cdinic
02-08-2003, 06:15 AM
Thanks for the tips...
here where I'm at
http://www.chrisdinicolas.com/head_wire_05.gif
http://www.chrisdinicolas.com/head_07.jpg
still having nose trouble. Tomarrow I will search for reference pics.. especialy nose stuff
thanks for your technical help as well as motivation
-Chris
gnarlycranium
02-08-2003, 07:43 AM
Ahh, cool, views.. bah, your screen is higher resolution than mine, so unfair...
Ear needs to be bigger, centered lower, and farther back on the head.
Nose seems to have a weird point at the end.. slant it up a bit more and round it off.
The chin pokes forward too much-- the foremost part of the chin should about line up with the foremost part of the brow ridge.
Your top view looks pretty good, often times that will end up really distorted. Also looks like you're starting to head in the right direction with the mesh-- you just need to sort out something more efficient between the cheek and nose, and down around the mouth.
Hope all this is of some use to ya! Good luck with the reference-isms!
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