kruugs
10-30-2006, 08:10 PM
Hello,
I have this character that has an attribute that changes the head geometry using the polygon smooth tool to 3 different levels of smoothness. (1, 2, 3). The facial blends that came with the character works on all three levels of polygon smooth.
What I want to do is add a few more facial control attributes to this character. So, I went ahead and created the same 3 levels of poly smooth target blendshapes for each separate new blend that I am trying to add. <<<-----Am I correct to do that?
Now heres the problem: How do i set up it up so when I change the Head Smoothness attribute on the character to 'level 3' for example, that only the 'level 3' target blendshapes will be used, and not the 'level 1 or 2' blendshapes'? Or when I change the smoothness to 'level 2', then only the 'level 2' blendshapes are used.
Does this make sense?
Or is there a better way to do this?
Thank you.
I have this character that has an attribute that changes the head geometry using the polygon smooth tool to 3 different levels of smoothness. (1, 2, 3). The facial blends that came with the character works on all three levels of polygon smooth.
What I want to do is add a few more facial control attributes to this character. So, I went ahead and created the same 3 levels of poly smooth target blendshapes for each separate new blend that I am trying to add. <<<-----Am I correct to do that?
Now heres the problem: How do i set up it up so when I change the Head Smoothness attribute on the character to 'level 3' for example, that only the 'level 3' target blendshapes will be used, and not the 'level 1 or 2' blendshapes'? Or when I change the smoothness to 'level 2', then only the 'level 2' blendshapes are used.
Does this make sense?
Or is there a better way to do this?
Thank you.
