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View Full Version : Connecting Polygon Smooth and Facial Blendshapes


kruugs
10-30-2006, 08:10 PM
Hello,

I have this character that has an attribute that changes the head geometry using the polygon smooth tool to 3 different levels of smoothness. (1, 2, 3). The facial blends that came with the character works on all three levels of polygon smooth.

What I want to do is add a few more facial control attributes to this character. So, I went ahead and created the same 3 levels of poly smooth target blendshapes for each separate new blend that I am trying to add. <<<-----Am I correct to do that?

Now heres the problem: How do i set up it up so when I change the Head Smoothness attribute on the character to 'level 3' for example, that only the 'level 3' target blendshapes will be used, and not the 'level 1 or 2' blendshapes'? Or when I change the smoothness to 'level 2', then only the 'level 2' blendshapes are used.

Does this make sense?

Or is there a better way to do this?

Thank you.

rigwrxxs
11-03-2006, 06:59 PM
In my facial rig I didnt even have to do anything like that, if I smooth my geo, even to 2 sub divisions, the face still stays blended to those low res blends. When I drag my facial controllers around, the deformations still look great. Seems like converting all those extra models to high res blends would pwn maya.

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11-03-2006, 06:59 PM
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