PDA

View Full Version : Playing the scrubber/ major frame drop


Dudeman
02-06-2003, 09:33 PM
I went through the past discussions about this and found that I needed more help.

Ok, I have about 3 characters (low poly) clustered to joints. A total of about 7000 polys w/other geometry. the timelime is set at 380 frames @30 f/sec. These characters on about 6 joints each have baked keys(every frame).

When I play the scrubber or just move it back and forth it will get chunkier and chunkier. After about 10min I have to close and re-open Maya to get any speed back. And this all doesn't matter if I'm in wireframe/boundingbox/shaded.

I'm on a dual xeon 1.7 w/1gig ram and a Quadro2. And I'm only using about 50% cpu and about 25% Ram. The quadro2?

Anyone have any ideas? This slowness seems very wrong to me.

Any suggestions would be helpful.

skigil
02-06-2003, 10:24 PM
check to see how much history is attached to the geometry that is cluster bound. actually, just check to see if there is a lot of history attached to anything in the scene. if there is a lot of history attatched to something like, sphere1, then click on sphere1 in the hypergraph and expand the upstream and downstream connections. delete all the nodes you dont want to use anymore.

-skigil

CGTalk Moderation
01-14-2006, 08:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.