Dudeman
02-06-2003, 09:33 PM
I went through the past discussions about this and found that I needed more help.
Ok, I have about 3 characters (low poly) clustered to joints. A total of about 7000 polys w/other geometry. the timelime is set at 380 frames @30 f/sec. These characters on about 6 joints each have baked keys(every frame).
When I play the scrubber or just move it back and forth it will get chunkier and chunkier. After about 10min I have to close and re-open Maya to get any speed back. And this all doesn't matter if I'm in wireframe/boundingbox/shaded.
I'm on a dual xeon 1.7 w/1gig ram and a Quadro2. And I'm only using about 50% cpu and about 25% Ram. The quadro2?
Anyone have any ideas? This slowness seems very wrong to me.
Any suggestions would be helpful.
Ok, I have about 3 characters (low poly) clustered to joints. A total of about 7000 polys w/other geometry. the timelime is set at 380 frames @30 f/sec. These characters on about 6 joints each have baked keys(every frame).
When I play the scrubber or just move it back and forth it will get chunkier and chunkier. After about 10min I have to close and re-open Maya to get any speed back. And this all doesn't matter if I'm in wireframe/boundingbox/shaded.
I'm on a dual xeon 1.7 w/1gig ram and a Quadro2. And I'm only using about 50% cpu and about 25% Ram. The quadro2?
Anyone have any ideas? This slowness seems very wrong to me.
Any suggestions would be helpful.
