View Full Version : Claude Bonet tool paints whole object!
bugzilla 02-06-2003, 09:17 PM Hello. I've been having this weird problem with the Claude Bonet tool in the MOCCA package. I have a warrior character and I set up some bones for him and limited their influence with a combination of the limited checkbox in the AM and painting with the Claude Bonet tool. This worked finein all my tests and I was able to save and reload the project and work in this way many times.
Until now. I started adding some bones to the face and now when ever I try to paint on any bone with the Claude Bonet tool it instantly paints the entire model at 100%. I have tried messing with all the tool settings, resizing the model, (of course, rebooting and relaoding several times) and nothing works.
Any ideas? I'd hate to loose this much work.
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bobzilla
02-06-2003, 11:21 PM
You can try hiding the bones you're not working on. I beleive there is a check box for this in the AM for Claude. I also believe you should be reaetting the bones each time you add new bones to the mesh.
Hope that helps.
JoshM
02-07-2003, 12:23 AM
Originally posted by bugzilla
Until now. I started adding some bones to the face and now when ever I try to paint on any bone with the Claude Bonet tool it instantly paints the entire model at 100%. I have tried messing with all the tool settings, resizing the model, (of course, rebooting and relaoding several times) and nothing works.
Any ideas? I'd hate to loose this much work.
You might want to make sure that the Paint Absolute option for Claude Bonet is turned off in the Active Tool manager, because with this enabled whatever percentage you have defined will be applied to the points without any gradient. HTH
-Josh-
bobzilla
02-07-2003, 12:29 AM
I'm using Claude Bonet right now and one thing you might be doing is hitting Set Value. That paints the whole mesh at once. Not usually desirable. The manual says you can paint a whole chain that way, but I don't think I'd want to. The mesh kinda fits the bones like a person trying to where a sweater that's too small. The bones start fighting the mesh.
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