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SCH
10-30-2006, 02:37 PM
Hi, I'm having trouble with Evasion's X-DOF's output shader.

As I assign only lens shader per camera, it does it's job- creates that ,,duplicated instances" of objects around unfocused areas. As I understand X-DOF's output shader (assigned per pass) should blur them together, but it just hangs up.

If i turn progress verbose, I can see that the output shader works until it almost finishes, it freezes on the last bit of calculation ,,pass 6/6, 99,75%" or similar.

Maybe I treat or use the output shader wrong?

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