Velocamonkey
12-30-2001, 10:18 AM
Hi, I've got a really basic model with a skeleton made out of bones in 3ds Max 4. I applied the Skin Modifier to it and then adjusted the envelopes.
The skin bends reasonably well and no verticies get left behind but I was wondering if there is a better way to apply the envelopes or whatever to get a nicer bend at the elbows and knees.
Below is an example of the arm 1. then bent up 2. with the bending of the skin that's happening where as I want it to look more like 3.
http://www.btinternet.com/~hull.family/Bend.jpg
Okay that's it really thanks for reading, can you help me?
The skin bends reasonably well and no verticies get left behind but I was wondering if there is a better way to apply the envelopes or whatever to get a nicer bend at the elbows and knees.
Below is an example of the arm 1. then bent up 2. with the bending of the skin that's happening where as I want it to look more like 3.
http://www.btinternet.com/~hull.family/Bend.jpg
Okay that's it really thanks for reading, can you help me?
