JHN
10-29-2006, 07:07 PM
Hi all,
I've been working on simple to implement code for clickmaps.
Basicly it uses a html imagemap file syntax and an jpg (or bitmap, or whatever you like) and the maxscript code. And will generate a clickable map in a floater or wherever you want it, using an imgTag (max8/9-32bit maybe 64? only).
It looks in the clickmap for the coordinates and filters them out along
with the click image. Take a look in the supplied htm document.
It can be used for renaming skeletons (as in my exampl
e) but also for
selecting object, or you could build a template like system and have
your artist generate images and clickmaps for use with it.
It is pretty basic stuff, so don't expect too much, but I think it's
really fun and fast to use.
Hope you'll like it, and I'm looking forward to some feedback and ideas on implementation
Cheers,
-Johan
http://scripts.subd.nl/JHN_clickMap_framework_01.zip
I've been working on simple to implement code for clickmaps.
Basicly it uses a html imagemap file syntax and an jpg (or bitmap, or whatever you like) and the maxscript code. And will generate a clickable map in a floater or wherever you want it, using an imgTag (max8/9-32bit maybe 64? only).
It looks in the clickmap for the coordinates and filters them out along
with the click image. Take a look in the supplied htm document.
It can be used for renaming skeletons (as in my exampl
e) but also for
selecting object, or you could build a template like system and have
your artist generate images and clickmaps for use with it.
It is pretty basic stuff, so don't expect too much, but I think it's
really fun and fast to use.
Hope you'll like it, and I'm looking forward to some feedback and ideas on implementation
Cheers,
-Johan
http://scripts.subd.nl/JHN_clickMap_framework_01.zip
