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View Full Version : Off Topic I know but, VELAZQUEZ!


Tiziano
10-27-2006, 04:00 PM
For those of you who live in the UK, don't miss the Velazquez show at the National Gallery (London of course :D ).

I know it's not directly C4d related but this guy was a brilliant painter and anyone involved with creating visual art can learn something from him.

I'm thinking of falloff and how the edges of shadows get softer as they recede. Velazquez was a master at this. In fact, if you see his paintings in situ (at least the ones he did after his first trip to Italy in 1629) you may notice that each painting has a focal point viewable from a specific distance away from the painting (usually 3+ times the greatest length of the painting itself). Non-aware viewers usually end up standing that far away at some point without even knowing it. These concepts (focus and focal point) are critical to directing the viewers eye around the picture. This, I believe, applies to 3d as well.

OK, not really a rant but I feel better now :D . It's just that this time I can't jump the pond to go see it myself :scream: :sad:

Kokosing
10-27-2006, 05:14 PM
Thanks for that. As it's only a five minute walk for me I'll definitely check it out.

W

Tiziano
10-27-2006, 05:24 PM
Thanks for that. As it's only a five minute walk for me I'll definitely check it out.

WSure, no prob :)
Wow! Five minutes walk. <envy></envy>:buttrock:

Erik Heyninck
10-27-2006, 05:44 PM
Thanks, I nearly forgot. I'll take the Eurostar asap and visit the great Master's exh.

Big thing with 3D view is that sharp edges remain sharp when seen with both eyes and round ones slightly blur due to the different viewpoint of both eyes. The greatest masters in this were Raphael, Velasquez and Ingres.

On Topic: it should be possible to have sharpness be influenced by the angle of the polys. This would match the realism of many painted portraits that (sorry) "outperform" photography.

Thanks again!

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