View Full Version : Welding geometry?
kriscabrera 10-26-2006, 07:55 PM Hi guys i am trying to get a good weld look for this fireydrant i am working on, i am kinda stuck on approaching it. i tried to use boolean union but the weld looks real bad any ideas? i am still in the process of learning modeling so any help would be great. i uploaded a picture of the cylinder and a picture of the real hydrant to give you an idea of what i am looking for. i am using max 8. Thanks
| |
gringer
10-27-2006, 07:58 AM
Hey,
The reason your boolean union may look a bit rough could be to do with the larger cylinder not having enough sides. Try boosting the sides and give it another go.
Another way would be to make the cylinder again, except give it maybe 5-6 sides (low poly).
Convert it to an editable poly, then use some other modeling tools such as ring, connect, inset and extrude to 'grow' the smaller cylinder out of the side of the big one, instead of trying to attach it. Then apply a turbosmooth to the model.
It should be a good excercise in learning how smoothing works in relations to vertex/edge placement as well as general modeling.
Good luck :D
newellteapot
10-27-2006, 08:02 AM
I am contrary to booleans in principle, they are enemies of good topology :)
Kidding, but I would follow Gringer's advice about extruding from the main geometry. It will pay off in cleanliness and controllability of the mesh :)
kriscabrera
10-27-2006, 01:37 PM
thanks alot guys sounds like a good plan! i did try to add more geometry to the cylinder and it cleaned it up a little but it was still kind of rough. but i think that the idea of extruding off the cylinder would be better thanks for the help guys i appreciate it :thumbsup: I never really tried to connect a spline to geometry is it as simple as making a spline and lining it right up against the cylinder and connecting it? or is it more complicated? thanks
CGTalk Moderation
10-27-2006, 01:37 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2009, Jelsoft Enterprises Ltd.