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Wancieho
02-06-2003, 10:20 AM
I realise I don't totally understand what the problem is but is there a solution. Basically I want to apply a pathDeform modifier to an object and collapse to editable mesh. Problem is when I apply the modifier the object deforms but rotates? Why? I don't want it to rotate. I tried using *pathDeform but I can't collapse. Why is there no "move to path" on the normal pathDeform?

Someone please:)

Leo73
02-06-2003, 11:54 AM
Try using the world space modifier of pathdeform. That one has the move to path function

Hope this helps

Wancieho
02-06-2003, 11:59 AM
Tried that which works pretty well, 'xcept I can't collaps to editable mesh:( I sorta found another solution but i'm still curious to know why there is this problem?

ivan iliev
02-06-2003, 09:18 PM
Hi Wancieho,

Go this way man:
After the *Path Deform Modifier is in the Stack>Pick Path>Move to Path (When you are happy with the result) >Edit Stack, select Path Deform Binding in the Edit Modifier Stack Dialog (it is blue now)>Press Collapse to ( NOT Collapse all) And it works!:thumbsup:

ivan

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