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View Full Version : Character: Wasteland Rider WIP


Stare
10-26-2006, 01:06 PM
I make this character for unannounsed "next gen" FPS action, so i cant provide his background due my contract with stodio i'm working in. Project sopposed to release in late 1007-early 2008 so polycount for characters about 7k-10k. The character is meaty tipe of wasteland bandits so i'm gonna make a few set of head and accessories ( it sopposed to have 2-3 characters of this tipe in ''bunch of targets" at same time).
http://img87.imageshack.us/img87/4298/gameresolutionms6.jpg
http://img204.imageshack.us/img204/7706/gameresolution2iq3.jpg
http://img86.imageshack.us/img86/8552/gameresolution3tp3.jpg

NME-Se7eN
10-26-2006, 01:24 PM
Umm, you better double check that you're allowed to show this.

John-Bellamy
10-26-2006, 02:46 PM
this looks incredible, i thought i was lookin at the high res one to start with but then saw the words game rez and the wires!! u have any shots of the high res version at all?

cant wait for the textures

john

GavinG
10-26-2006, 03:52 PM
Looking very nice so far, normal map turned out very well.

Gav

kyphur
10-26-2006, 03:54 PM
That's looking hot. Can we see just a shaded view without normal maps by chance?

ts-falcon
10-26-2006, 05:32 PM
Nice work! The normal map turned out damn near perfect, looks like a smooth silhouette as well, what did you use to generate the normal? cant wait to see this guy textured!

GradiusCancer
10-26-2006, 05:55 PM
GOOD normal map! I'm want to see final materials.

kyphur
10-26-2006, 05:59 PM
I was just wondering how you got so much detail out of such an area with your normal map. That's impressive! To get the shell holders that detailed out of nothing more than a box is really outstanding!

Did you sculpt into the sides or from the top? Just curious. Did you use zbrush or another app to sculpt the hi-res version?

dnorth
10-26-2006, 06:00 PM
This guy's looking really great. Love all the gear. Looking forward to seeing him textured up!

mindrot
10-26-2006, 06:00 PM
Fantastic detail and qualtity there...

I must admit he reminds me quite a bit of the two main characters in EA's Army of Two... if not a bit heftier though...

~M~

Lee3dee
10-26-2006, 06:04 PM
Looks awesome! the level of detail in the normal map must be insane!

nikudy
11-12-2006, 05:05 PM
Nice character you got there. Very detailed. The folds need some work in my opinion. They don't look as realistic as the rest, especially on the belly. There shouldn't be any folds there, the fat showld stretch the fabric. You could model some folds under the pectorals.

Hardly waiting for the textures. By the way, what size are the textures ?

-claudiu

kakikukeko
11-13-2006, 06:10 AM
same as above, very good detail on the character! what's the resolution of the normal map?

FreakyDude
11-13-2006, 08:12 AM
looks nice and all but id have to agree with the first poster. Doublecheck if you are allowed to show this.

johnwoo
11-14-2006, 03:47 PM
Good job!!...the detail on the real-time model has transferred well from the high-detail, I agree with Mindrot on this tho'...it does remind me a LOT of Army of Two aswell...

I hope you don't get into s#@! showing this cool work...

:thumbsup:

sebcesoir
11-14-2006, 03:56 PM
Is that an army of two character? it looks like there design...
Wonderfull realtime character!

ocarian
11-17-2006, 10:26 PM
hum what can i say ?

wow ! :thumbsup:
very impressive work I like detail

textures soon ?

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