View Full Version : Train
10-26-2006, 10:06 AM
This is my first fast I ask the public meeting for the leniency :)
High model – 134 563 tringles
Low model – 12 897 tringles
4 txt + 4 normal maps + 4 specular maps
10-26-2006, 10:29 AM
great job like always :buttrock:
10-26-2006, 01:41 PM
Really nice job, but that's a lot of polygons wasted unless you'll be seeing the wheels up close that could've been used on the profile instead. One area in particular is the corners of the roof, with just one or two more segments it would look smoother. Also, for the windows, is the reflection part of the texture? If yes, as it seems, it wouldn't really work in an environment where the camera moves. Come to think of it, with that many polygons, you could probably have modeled a simple interior of boxes... Still, if it's your first lowpoly model, then it's a fairly good job. Keep at it!
10-26-2006, 03:30 PM
that is sweet can we see the texture map ?
10-26-2006, 08:30 PM
Is it hollow? as in no interior?!
10-26-2006, 08:40 PM
nice work-- yup I'm with urgaffel, the windows are bothering me, other than that..great job
10-26-2006, 11:40 PM
Very nicely done, but as already mentioned the photos in the windows seem really odd.
Otherwise really good.
10-27-2006, 05:16 PM
Nice modeling and texturing , but as Urgoffel already said too much waste of polys for a low poly model (particulary for a none-organic one)
Overall I like it, well done.
10-27-2006, 05:50 PM
Very nice, but I do believe you could've saved some polies by making the curves, lights and wheels with less sides.
10-27-2006, 05:53 PM
My only other crit would be that your normal map isn’t doing much for the model. Mainly because its already so high poly, but there are some areas that look really flat, especially around the window seals. I can see some detail in the normal but its not coming through in the final render.
Overall the detail and texture work is well done.
10-27-2006, 07:09 PM
realy nice object. please post texture....
10-27-2006, 11:51 PM
Very nice work, as mentioned, the windows need to be closed, you should'nt see any environment in them. Make them one single color, add some dirt or whatnot on them, and make them specular, will look better in an environment then seeing the trees. Would look weird if one were to put this in a post apocalyptic map or in an underground tunnel.
10-31-2006, 10:48 AM
Thank for opinions.
I change window on dark because il looked in fact oddly.
and normal test
10-31-2006, 01:54 PM
wow, the updated version looks realy realy nice.... good job :thumbsup:
10-31-2006, 02:51 PM
Yeah, that looks a lot better :) One last nitpick would be that the lights are flat instead of modeled. It would only have taken a slightly hollow surface with only a few sefments to give the lights a more 3d feel and then a glass surface on top of it... Would've added to the realism nicely. The textures look great though, very nice job. I'm looking forward to seeing more stuff from you :)
10-31-2006, 03:35 PM
geat job !!!:bounce:
really cool texturing and final look. However there are a lot of edges to the headlites and wheels, yet the windows are lacking anything.
11-01-2006, 09:08 PM
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