ColdAlchemist
10-25-2006, 08:50 PM
Hi guys, i need some advice with a modelling project that im doing. Ive got to model a small creature and somehow morph it into a hugh beast. i know how 3ds max morph works and i know that i need to have the same number of polys in both of the meshes for it to work. But there is a problem becuase that will just give me a straight morph from one character into another. What i am after is a slow morph, for example one of the arms starts to change then a leg ect. Im going to plan out each stage on paper and is wondering if there is an easy way of doing this without having to model say ten stages, rig and texture
cheers phil
cheers phil
