steveblake
03-20-2002, 08:13 PM
Hello. i'm in the middle of an piece of animation that uses quite
exteme blendshapes. The textures on the target are messed up with
most of the blends.
I was hoping that someone knew how to morph / blend a texture from a
blendshape along with the geometry (or some such method)
This way I could paint each blendshape nicely (using photoshop to
manipulate the original etc etc) and then get the materials to change
from one to another..
Do I have to use layered textures with the blendshape sliders
controlling their visability via setdrivenkey perhaps? <phew!>
Be nice if one-O-U nice people could point me in the right direction.
Thanky Doody
Steve Blake
Animator
exteme blendshapes. The textures on the target are messed up with
most of the blends.
I was hoping that someone knew how to morph / blend a texture from a
blendshape along with the geometry (or some such method)
This way I could paint each blendshape nicely (using photoshop to
manipulate the original etc etc) and then get the materials to change
from one to another..
Do I have to use layered textures with the blendshape sliders
controlling their visability via setdrivenkey perhaps? <phew!>
Be nice if one-O-U nice people could point me in the right direction.
Thanky Doody
Steve Blake
Animator
