j!mi
10-25-2006, 09:47 AM
Hi people, quick question.
I did a character model in maya and then I exported to zbrush, subdivided and sculpted details. Now I want to do a displacement/normal but am told that I needed to have my UV's layed out before exporting to zbrush.
Is there a way I can go back and lay out my uvs but still use my sculpt for a displacement without having to redo the sculpt?
I did a character model in maya and then I exported to zbrush, subdivided and sculpted details. Now I want to do a displacement/normal but am told that I needed to have my UV's layed out before exporting to zbrush.
Is there a way I can go back and lay out my uvs but still use my sculpt for a displacement without having to redo the sculpt?
