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View Full Version : Displacement/Normal without laying uv's on basemesh?


j!mi
10-25-2006, 09:47 AM
Hi people, quick question.

I did a character model in maya and then I exported to zbrush, subdivided and sculpted details. Now I want to do a displacement/normal but am told that I needed to have my UV's layed out before exporting to zbrush.
Is there a way I can go back and lay out my uvs but still use my sculpt for a displacement without having to redo the sculpt?

newellteapot
10-25-2006, 01:36 PM
Hi! I think you might get more results posting this question in the Zbrush forum :)

Neox
10-25-2006, 03:55 PM
you can just unwrap your basemesh in maya, export it and import it into zbrush in the lowest level, voila your model has UVs ;)

j!mi
10-25-2006, 07:34 PM
Got it. Thank you!

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10-25-2006, 07:34 PM
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