View Full Version : Eon (Illustration) Entry: Jeff Zugale
JeffZugale 10-24-2006, 05:16 PM Jeff Zugale is entered in the "Eon Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/eon/view_entries.php?challenger=12312)
Latest Update: Final Image: Yep. I'm done. Hooray!
http://features.cgsociety.org/challenge/entries/14/12312/12312_1170137088_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4164688#post4164688)
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JeffZugale
10-24-2006, 08:24 PM
Just signed up, I know I'm a bit late... art to follow in a day or two after I finish reading the book!
JeffZugale
10-25-2006, 05:39 PM
Just a quick idea sketch of what popped into my head on the OTV as I read the first part of the book, to loosen up and start getting into the process...
http://www.jeffzugale.com/eon/Eon_OTV_01.jpg
Done in Painter.
Sketches for this will be a good daily warmup before I start my day job work. :)
JeffZugale
11-10-2006, 04:49 PM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1163180938_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1163180938_large.jpg)
I finally finished the book, and have some scenes in mind to start playing with. This is a couple of very loose views from where the party is about to travel through the gate to the Frant planet, one an exterior view showing the "disc shuttle" ship near the flawship, and one from the interior of the disc ship approaching the gate pyramid, where we'll see Patricia, Garry, Olmy, the Frant, and many other characters hanging in their traction fields as they fly toward the gate.
JeffZugale
11-10-2006, 04:56 PM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1163181391_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1163181391_large.jpg)
This is a rough take on what came to mind when I read the part where Ser Oyu opens the last new gate, with Patricia and Korzenowski looking on, past 1.3 ex 9, where they see into the light-years distant part of the way where it has expanded and is populated by huge "cyclopean" crystal structures.
I'm strongly leaning toward illustrating that scene, and including a view of these through the gate opening, though that would be a fudge since they don't actually see it directly. I think it would look pretty cool though.
brrrhmmm
11-25-2006, 11:13 AM
Side by Side comparisons So that you know who is doing
what in the illustration category of the eon challenge only.
Classifier followed by artists.Some artists appear in more than one category because of their art is
multiclassed.
: Strong/Beautiful Foreground Potraits with EON elements in the background.
Movie Posters theme.
Characters in dramatic poses.
Characters have detailed skin,muscle and skeletal structures.
Very Detailed Vehicle showed prominently together with characters.The Focus is Character.
Andrey Akulov
Lei Jin
Albert Feliu
Damir G. Martin
Niels-Ullé Walther
Mathias Verhasselt(Forum Leader)
Tan Guang Yu
Simon Bull
Michael See(Based on Sacha Word Of Mouth)
Justin Kellis
Da Feng
Giuliano Brocani
Roderic Rodriguez
Marek Okon
Edward Cicka
Tuan Nguyen
Linda Luksic(Based on Sacha Word Of Mouth)
Linda Smith
William Leafe
Raffy Encarnacion Dermawan
Marco Alejandro Castelan Morales
John Streider
Radu Bogdan Boeru
Tiberius Viris
Sacha angel diener
Niklas Frostgard
Michael van den bosch
sandra bott
michael dashow
nabil hamadi
alwyn talbot
timur kiryashov
damir g martin
Nathan L Bachelder
Daniel lu visi
Maurizio Manzieri
dale thomas
ego lataire
rune rask
guo jian
hugo araujo
: massive architectures,detailed cityscapes,plasma tubes,huge eon elements viewed in the distance in the style of grand space opera with miniscule,faceless,diminutive men ,women and all terrain machines reacting and responding to the environment.Archictectural elements include buildings,pylons,aqueducts,railways station,arches and airports as well as roads.The Focus is Architecture.
Raul Heib
Elena Fitts
Lorenz Hideyoshi Ruwwe(Inspirational Art)
Claire O'Brien
Sean J
Tibor Beďat
Michael Merrill
Michael Krenzin
Kerem
James Nelms
mihai liviu
nabil hamadi
Bjorn Norberg
Tian Yanbing
David Wolstenholme
Ales Marcik
Renee Bailey
Krystian Polak
Jean-Sébastien Guillemette
Tuan Nguyen
Jesse Speak
Timur Kiryashov
Mark Goldsworthy
Roman Bernhard Eppstein
Raffy Encarnacion Dermawan
Tiberius Virius
remko troost
tolgahan gungor
torsten wolber
nathaniel west
ramy badie
bryce smith
martin nielsen
emrah elmasli
mauricio alvarado kladt
prabath wijayantha
maciej frolow
nilesh ambekar
constantinos krystallis
greg kaperski
adrian fekete
reinaldoromero
marcin j. nikiforuk
james nelms
maurizio manzieri
jarek sznytzer
Derek wilson
Nazirull Safry Paijo
Daniel justin bird
dale thomas
erik linden
rune rask
david freeman
ori arad
markus graf
ali jalali
raffy encarnacion
alex kelly
jennifer Kathleen Phillips
: air ,sea atmosperics featuring natural elements of islands,skies blend into a grand sense of scale.Includes Tree elements.Gaia oriented.Mountain views and Spectacular chamber vistas. Sky atmospherics.Rivers curve and bend and disappear in the distance.Organic and Crystalline Inorganic natural forms.
Jeff Zugale
Thomas Ingham
Tan Guang Yu
Ric Brehm
lei huang
adrian baluta
gonzalo golpe
gunilla elam
jonathan colvin
guo jian
oscar jostedt
brian Slayton
yann tisseron
yaroslav kravchenko
dusten s. sonnon
: party scene with the character interacting and gossiping
Social Parties gathered at gate opening or onboard a ship or library viewing.
Radu Bogdan Boeru
nekomouse
Phillip Buchanan
christian paterson
Alex Kelly
: wonderful sense of humor even black humor and caricature
Torsten Wolber
per trystad
mark david
: action packed conflict with eon elements in the backdrop and lots of machines,ships,cities and soldiers.battlefield atmospherics
Andrzej Rudz
thierry schiel
paul hume
Karel Fourie
: entire cities,planetary bodies,asteroids,weather systems,gates,singularities,flawships and space vehicles in awe inspiring perspectives with large scale explosions.Ships have beautiful designs.Space/Aerospace Atmospherics.The Focus is on Flight.Very Detailed Flight Vehicle showed prominently with characters dressed for flight.
Mona Eriksson
Emil Petrinic
Bjorn Norberg
Will Brown
Michael Burburan
Phillip Buchanan
Dmitri G Michniouk
Mark Alford
sacha angel
neville de souza
prabath wijayantha
greg kaperski
mona eriksson
attilla kurt
vladimir davidenko
paul b castillo
juha kamarainen
mauricio alvarado kladt
joel carlo
shawn andrews
matt benya
Derek Wilson
blaz porenta
oscar jostedt
pavel elagin
yann tisseron
blaz porenta
: detailed explanatory tutorials
sacha angel
matt benya
JeffZugale
12-21-2006, 05:24 PM
Argh... sigh. Life has been way too full for me to work on this lately.
However, after January 1 I will be powering this thing out come hell or high water, at Ludicrous Speed! Yes, that's right, I'm going PLAID, dammit! :)
See you in January...
OKMER
12-21-2006, 07:48 PM
Nice sketches there man!!
hope to see you back in january.
And merry christmas !!!ho,ho,ho:thumbsup:
JeffZugale
01-03-2007, 05:24 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1167805440_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1167805440_large.jpg)
OK now I'm into it. This is a rough value sketch for one of the two ideas I'm considering.
JeffZugale
01-03-2007, 05:26 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1167805591_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1167805591_large.jpg)
Rough value sketch for the other idea I'm considering.
I need to figure out which one I'm gonna do, but soon, huh? Maybe I'd better just flip a coin...
JeffZugale
01-09-2007, 07:54 PM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1168376092_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1168376092_large.jpg)
Since time is so short I've picked an image and I'm cranking on it. Hmm... looking at this one after a couple days away it's clear it's got problems.
Good thing it's digital so I can do major tweaks!! sheesh...
JeffZugale
01-11-2007, 01:57 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1168484236_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1168484236_large.jpg)
I decided I hated the other image, no matter how I tweaked it, so I threw it out and started over from the other sketch. I like this one a lot better in pretty much every way, so now it's time to render, render, render myself senseless and power the damn thing out.
It's gonna be a rough few days o'crankin, because I have stuff going on this weekend and I can't work most of Saturday and Sunday... heh that's the art biz!! :)
JeffZugale
01-11-2007, 07:39 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1168504780_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1168504780_large.jpg)
Foreground elements hidden for the moment, cleaning up background, pyramid and roadways. Disc ships are all clones of the big one just thrown in for placement at the moment. There will be lots more of them in the final.
Why, oh why, Greg, did you have to make it a twisted ziggurat? *sigh* I had to use Illustrator to set up the guidelines for it...
I guess in hindsight I could have done fewer steps, eh what? :)
nwiz25
01-12-2007, 09:50 AM
hey Jeff! m very curious about ur concept! i really like the highlights and shadows here! :love:
waiting for ur next update dude! :bounce:
good luck ma friend! :thumbsup:
god bless!
JeffZugale
01-12-2007, 05:14 PM
Thanx nev! The scene is from chapter 57 in the book. We're seeing the group as they descend in one of the "disc ships" toward the gate that takes them to Timbl, the world of the Frants. The chapter describes the ships as having no "floor" of any kind, the passengers are just floating in a "traction field" with "traction field lines" to hold on to. So there's the illusion of just hanging in open space as they fly down to the twisted-pyramid that houses the Timbl Gate.
So, the large disc at the upper left of the progress image is another disc ship on its way down, ahead of the one our heroes are in. You can see several other disc ships at lower altitudes; the book describes dozens of them "stacked like plates" and spiraling in holding patterns, so I'll be trying to show that as well. Fortunately the ones that are farther away I'll be able to just duplicate the layers, hooray for digital! :)
The pyramid building is described as being very large, perhaps 2 kilometers or a bit more along each side, with many roadways around it and running in through portals on the sides, so I'm trying to get that sense of scale. I'll be using the disc ships to indicate that - we see our people in the foreground, and then we'll see some people in that first ship below us which will show the scale of the disc ship, and then we'll see all these other disc ships lower and lower down, and some very small ones actually close to and entering the pyramid. Hopefully that will indicate how large this view is; we're looking down from maybe 5km or so.
I'll be adding some clouds as well as smaller buildings surrounding the pyramid like a small city, and some forested areas and other "habitation" type stuff. Also there are lots of vehicles on the roadways so I'll be painting a lot of little boxes with shadows extending to represent that.
I'm going to try to do the whole image in Painter IX.5, tho for certain effects I might have to switch over to Photoshop. I did use Illustrator to create a set of guidelines for the twisted pyramid, taking a large square and copy/paste/scale/rotate/repeat repeat repeat - I thought I'd be able to Blend the squares along a path, but that gave me some bizarre unexpected results, so I wound up doing the rotation of each square by hand. I'll put up the image I used for that so you can see.
I often use Illustrator to lay out guidelines for complex perspective work, I've learned some little tricks for making very accurate perspective "skeletons" of buildings etc. Sort of the same stuff you can do in Max or Maya with simple cubes and cylinders and extruded shapes; I'm just learning Maya now, I haven't done 3D in many many years but getting back into it, so I'm sure it will eventually be faster in Maya than Illustrator!
JeffZugale
01-12-2007, 05:32 PM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1168626721_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1168626721_large.jpg)
Showing how I laid out guides for the pyramid, which is a complicated geometry.
Hey Jeff,
Yes, this is the scene just before the one I am doing :).
Your work looks SO professional! I admire people that can paint, cose I can't at all - I am using Maya instead of brush and pencil. It looks like you really studied the book, even Patricia's body proportions are there! And the sense of scale that people are struggling with on this challenge - I think you got it just right.
I hope you will find time to finish this, because it already looks good!
Good luck!
Sasha
EON (http://forums.cgsociety.org/showthread.php?p=4126732#post4126732)
JeffZugale
01-16-2007, 07:28 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1168936082_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1168936082_large.jpg)
Just a bit more work here, cleaning up the pyramid and the roadways some more. Very zoomed-in, detailed work.
I'm not sure if I need to get this nitpicky, maybe this stuff is too small to notice. We'll see...
JeffZugale
01-17-2007, 07:15 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1169021701_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1169021701_large.jpg)
Some more tweaks on the pyramid and adding traffic to the roadways. Then I got bored with painting dozens of tiny marks to represent vehicles, and decided to work on foreground stuff.
Sasha, thanks to your comment on Patricia's body style, I realized that she was out of scale with Lanier, she was much too large in comparison! So I scaled her down a bit and started cleaning her up. Thanks! :)
didzis
01-17-2007, 09:00 AM
Awesome composition and angle. Not an easy one to illustrate, but looks like it's gonna be good!! Tnx for the little tutorial. I was wondering how u painted that pyrmaid so well :)
JeffZugale
01-19-2007, 08:27 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1169198844_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1169198844_large.jpg)
Lots more detail on Patricia and Lanier. Still plenty to do there but this is starting to shape up. Folds and wrinkles are pretty good but on preview I did notice some parts that wrinkle the wrong way, which I will fix.
Hey Jeff,
This is looking really great! I like the lighting that's coming from beneath the characters, it gives them that beautiful outline!
Actually, when I mentioned Patricia's body proportions, I meant the descriptions of her from the book:
"...she was small and pretty in a fragile way. Round face, silky dark brown hair, thin wrists, narrow legs, broad hips for her size: an altogether unpractical-looking women..." (page 33)
I thought she had those qualities, honestly, I didn't realise that she was out of scale with Garry! Now I can see she was. I am glad that I could help you, even by accident :).
You are not going to make any traction lines, that they are holding to? I am just curious, because the ship itself for me is a big problem - I can't find ways to show it!
Sasha
EON (http://forums.cgsociety.org/showthread.php?p=4126732#post4126732)
JeffZugale
01-19-2007, 05:30 PM
Hi Sasha, yes I'll be putting in the traction lines and fields but I'll probably do that last or at least much later on in the process. If you look at the character below and to the right of Patricia, you can see the hand in a sort of grasping pose. That line will probably extend up to Olmy, who is the person at top right (he's sitting in lotus position, I'm not sure which way I'm going to rotate him. Also, there will be a line going thru Lanier's left hand which is partly hidden behind him. I'll likely have the Frant at top left holding the same line, as well as the person directly above Lanier.
Re Patricia, thanks again! I have read the entire book and took a lot of notes so I am trying to be faithful to the descriptions of everything. One thing I'm totally ignoring for this image though - note that the sunlight is coming from the right side of the image, like a low sun nearing sunset. Of course, this is impossible inside the Way, as the plasma tube light is always up top!!
However, from this angle that would make the lighting kind of boring and remove an effective way of showing details on the landscape - for instance, looking at the moon thru a telescope during a full moon is boring compared to looking at a 3/4 moon or half moon, where the shadows show all the mountains and craters very clearly! So, I'm cheating. I guess we can imagine that the disc ships have flown down thru a local cloudy overcast, and the "sunlight" is coming in from the right after reflecting off the inner surface of the Way over there... ;) Plus I'm keeping the contrast generally lower for the distant ground so as to bring out the foreground, and to try keep your eye bouncing back and forth from the characters to the pyramid.
I have pretty much this whole weekend to myself for a change, so I'm determined to make massive progress on this by end of Sunday. There should be lots of updates!!
chenzan
01-21-2007, 08:13 AM
whatsup jeff, i think you still need to turn that guy in the upper right so that his long appendage points towards the focal point. And maybe bring im to the front because it seems everything is very middleground/background right now, nothing strongly leading viewer in. Thats a minor personal thing though.
Are you going to adding a secondary back lit lightsource? I think may give it an extra kick. Like maybe an artifical light since you've got the natural lighting already.
keep it goin, bring it home!
JeffZugale
01-22-2007, 07:42 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1169455353_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1169455353_large.jpg)
Well, my weekend turned out to be more full of non-painting stuff than I had planned. Ain't that always the way? Sigh.
Well, I did get a lot done on the rest of the characters. Kev, I agreed with you about Olmy, so I rotated him and scaled him down just a bit; I think he looks a lot better now.
I'm thinking that for the characters at top and bottom, including Olmy, should have shadow thrown across them by the ship structure that's visible at right. I'll have to try that out and see.
I think next I'll concentrate on the disc ships for a while. Maybe I'll come back to the characters, but this may be as far as I go on them. Depends on how much paint time I get from here on out!
Ivy00
01-22-2007, 07:53 AM
hey Jeff this is looking great, and I can imagine it is a difficult angle to try to illustrate. No crits , just compliments and cheering you on :)
nwiz25
01-23-2007, 06:11 AM
man! i agree with Linda! even after reading ur entire description .. i myself wudnt've been able to illustrate it properly :eek:
this in a way is one huge challenge for u! :eek: my respects and cheer that u trying real hard for this! :love: :applause::buttrock:
hoping for the best for u dude! god bless ya!
JeffZugale
01-23-2007, 07:23 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1169540628_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1169540628_large.jpg)
I'm pretty happy with the characters at the moment, so I've hidden them; on to the disc ships. I didn't have much time to work tonight but I did some setup and cleanup - made some guides in Illustrator again, and evened out the gaps in the ship hull.
I'm going to use Painter's "Papers" to create some kind of interesting texture for the ship bodies. I don't really want to do the usual "spaceship greeble" type stuff, so I'm going to play around a bit.
Thanks Ivy, Nev! I'm having fun with this even tho it's keeping me up late nights, heh. Just lots of detailing to do from here on out, really, so plenty of mindless tedium to keep me entertained... ;)
JeffZugale
01-24-2007, 07:56 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1169628991_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1169628991_large.jpg)
So, I tried the Papers thing, but didn't like any of the results, so I went to Illustrator and laid out the random curved lines, then imported them into Painter using the "File>Acquire..." command.
Then I used something that I learned from Dan Milligan's Gnomon Live presentation to paint the lines. When using Painter's Brush tools, you can have them "lock to shapes" by clicking a little button in the control bar at top, so if you have a vector shape, like the Rectangle and Oval tools in the toolbox, you can make the brush trace along the path. It's kinda like using the old plastic templates or sweeps, really awesome.
So with the imported Illustrator paths, I just ran one of my fine brushes along those paths and voila, nice clean lines.
Sure beats trying to paint them by hand...
It seems like this is going slow to me, but I'm actually doing pretty well considering I'm only working an hour or two every night... heh
JeffZugale
01-26-2007, 07:12 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1169799164_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1169799164_large.jpg)
Now that I've put the detail to the disc ship and added its passengers, things are starting to look a little hectic, huh? The new disc ship covering the pyramid is the one I'm setting up to duplicate a few dozen times to make all the disc ships in the image. It's going to replace the one to lower left, and then all of its copies will be smaller, further away. I'm going to try to rotate each of them to a different angle so they don't just look like total clones - that means I'll have to repaint the lighting on them of course. However I'm going to cheat with the center dome, and just duplicate it and rotate it so the highlight faces rightwards, hehehe.
And of course, in true artist fashion, I was working on the large disc ship details with the character layers turned off... and yes, you guessed it, a bunch of the details I spent an hour on are completely obscured by the characters, meaning I wasted my time working on them. DOHHH!!!
As far as the image getting busy, it's starting to interfere with the contrast of our main characters and draw the eye away from them. There's a number of things I can do to compensate, but I think I'll wait until after I've added the purple glow of the traction field lines, which will add a completely different set of lights to the foreground characters. The fields on the other ships will be very faint in the distance so that should make up the difference and bring the characters forward again.
I haven't reached a point where I hate this image yet - which I think is a good sign, considering I'm about 80% done! Usually I hate my piece from about 33% to about 70%, haha! So I guess I'm doing all right! :)
JeffZugale
01-28-2007, 03:44 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1169959487_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1169959487_large.jpg)
Now it's really starting to shape up. I'm trying out turning the disc ships to a more bronze color as things were looking kinda monochromatic. This will likely result in me adding quite a bit of saturation to the foreground characters to help the balance.
I've added a number of the ships plus I've dropped in an aerial photo to simulate some structures around the pyramid. I'll probably leave most of that as is, with some tweaks, added buildings etc. Also I've got an aerial of some forest that I'll overlay over some parts of it.
Time to go out and party for a while!!
MartinNielsen
01-28-2007, 10:54 AM
Not bad at all :)
But as you point out yourself, the piece really need some saturation in certain areas. Hurry up, time's running out...
JeffZugale
01-28-2007, 06:12 PM
Thanks, Martin! Heh... I'm trying to finish it today!! I'm pretty sure I can... steps left to do are:
1. Clean up aerial photo a bit - there's some highways showing on it that I don't think work with the ones I painted;
2. Add forest to various places on the ground, especially over to the left side;
3. Add traffic to all the highways;
4. Add more disc ships and make sure they're all bronzed, also not forgetting shadows on the ground;
5. Saturate foreground characters and clean up any artifacting that might cause;
6. Add glowing violet traction fields to foreground, and final cleanup.
So, here I go!! :)
MartinNielsen
01-28-2007, 10:17 PM
A good plan indeed. Hope you make this piece a hit :thumbsup:
JeffZugale
01-28-2007, 10:26 PM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1170026803_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1170026803_large.jpg)
OK, here are steps 1, 2 and 4 complete. I'll do step 3 next - yawn, a couple hours of painting little marks on the highways to represent the traffic. Ah, the mindless tedium of the art world...
Perhaps I'll make myself a drink to help me through. I've got some good tunes going so that will help anyway... :)
JeffZugale
01-29-2007, 02:57 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1170043066_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1170043066_large.jpg)
Well, I think I'm done. I think. I'm not sure I'm happy with the traction lines... I'm going to have to think about that some.
Well, at least I got through all the final steps... I'll come back to it tomorrow if I'm gonna tweak it. I'll figure out how to upload the big final tomorrow.
Whew!
Hey Jeff,
I can see what you mean talking about contrast! Here I can really see how it works!
It's ending up wonderful, I would say! :love: I wander to see high res of it!
I have a little-tiny-bitty thing in my mind... Traction lines... Don't you think they are destructing a bit? May be get them barely visible on places where nobody holds on them... I don't know, it may make them even more destructing... Well, it can also be just a matter of taste :) ...
Good luck finishing, Jeff! Only a little push - and it's done!
JeffZugale
01-29-2007, 04:47 PM
Hi Sasha, yeah they're just too colorful, they are quite distracting. I'm going to re-do them so they're narrower and fainter and less magenta, more purple. Hopefully that will solve the problem. Without them, I'm very happy with the image!
I want to also add some very faint, fine texture to the pyramid; the book describes it as having some random-lined pattern on the surface, and though that wouldn't be clearly visible from this altitude there should be some suggestion of it, so I'm giving that some thought.
Oh and I also have to do something with the people riding in the nearest disc ship - some of them got lost when I added the forest to the ground, in the shadow of the pyramid, so I just need to bring them back out slightly with a contrast adjustment and some highlights.
The glow coming from inside the pyramid probably could use some work too.
I only have tonight to do more work on it so it will be finished and final tomorrow, no matter where I'm at with it. :)
JeffZugale
01-30-2007, 05:04 AM
http://features.cgsociety.org/challenge/entries/14/12312/12312_1170137088_medium.jpg (http://features.cgsociety.org/challenge/entries/14/12312/12312_1170137088_large.jpg)
OK! I'm really finished, and ahead of time too! :)
I like the much narrower, fainter traction field lines. I also added some very faint texture to the pyramid.
So, there it is. I hope you like it.
JeffZugale
02-05-2007, 07:13 PM
In case anyone is interested, here is a link to the final hi-res image - 1.2MB JPG (http://www.jeffzugale.com/eon/Eon_TimblGate_final.jpg)
Thanks everyone for visiting and your input, and best of luck to everyone! :)
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