marcofera
10-24-2006, 11:36 AM
Hi all, some time ago I posted a similar question on max-specific forum, then I suspended my research. I'm again looking for this technique, possibly with a cheaper program than 3ds max. Note: I'm not even sure I'm using the correct terms.
I need to create terrain models to use them in a real time visualization, I can't use large textures, so I would like to color the vertices of these models from a landsat image (obviously the models will have enough vertices to produce a decent result).
First: is this technique called "light baking"? or "texture baking"? or "vertex color baking"?
Second: I asked in many other application-specific forums on how to do this with that package, it seems that the ability to assign vertex colors from a bitmap is quite uncommon! So far I've found that only Lightwave and 3ds Max can do that, but I was looking for something much cheaper.
I was suggested to look at XSI for its Ultimapper tool, which can do what I was looking for, can you confirm this is the right tool? I got no answers on XSI forum. Any other suggestions regarding 3d modeling packages with this feature?
Here's a link to a movie made from Lightwave, in the first part of the movie you can see what I'm looking for: the guy takes a shape, it applies a bitmap to the vertex colors and then subdivides the mesh getting very close to the original bitmap drawing. In lightwave this is called "textured point".
ftp://ftp.newtek.com/pub/LightWave/Tutorials/Vidz/Texturedpoint.mov
Do you have other suggestion on how to obtain this result? I have to use as much real geometry as possible, because the point of view will be very close to the terrain.
Thanks
Marco
I need to create terrain models to use them in a real time visualization, I can't use large textures, so I would like to color the vertices of these models from a landsat image (obviously the models will have enough vertices to produce a decent result).
First: is this technique called "light baking"? or "texture baking"? or "vertex color baking"?
Second: I asked in many other application-specific forums on how to do this with that package, it seems that the ability to assign vertex colors from a bitmap is quite uncommon! So far I've found that only Lightwave and 3ds Max can do that, but I was looking for something much cheaper.
I was suggested to look at XSI for its Ultimapper tool, which can do what I was looking for, can you confirm this is the right tool? I got no answers on XSI forum. Any other suggestions regarding 3d modeling packages with this feature?
Here's a link to a movie made from Lightwave, in the first part of the movie you can see what I'm looking for: the guy takes a shape, it applies a bitmap to the vertex colors and then subdivides the mesh getting very close to the original bitmap drawing. In lightwave this is called "textured point".
ftp://ftp.newtek.com/pub/LightWave/Tutorials/Vidz/Texturedpoint.mov
Do you have other suggestion on how to obtain this result? I have to use as much real geometry as possible, because the point of view will be very close to the terrain.
Thanks
Marco
