Aneurysm
02-06-2003, 01:12 AM
:annoyed:
I'm making up some simple animatic characters from primitive geometry setup in a hierarchy. The most common problem in this situation is unwanted deformations when rotating the "joints". Usually Modify->Freeze Transformations would fix this, but not in my case for some reason. I've tried this a couple of different ways, and one two things tend to happen:
1. I freeze transformations and it has no effect on the unwanted deformations.
2. Freezing Transformations causes parts of my geometry to relocate away from the body of the character
I have tried duplicating the geometry and then reparenting it, but I get the same unwanted derframtions.
Usually something the simple wouldn't pose much of a problem, but I can't think of what I could be doing wrong in this case.
Any help would be appreciated.
I'm making up some simple animatic characters from primitive geometry setup in a hierarchy. The most common problem in this situation is unwanted deformations when rotating the "joints". Usually Modify->Freeze Transformations would fix this, but not in my case for some reason. I've tried this a couple of different ways, and one two things tend to happen:
1. I freeze transformations and it has no effect on the unwanted deformations.
2. Freezing Transformations causes parts of my geometry to relocate away from the body of the character
I have tried duplicating the geometry and then reparenting it, but I get the same unwanted derframtions.
Usually something the simple wouldn't pose much of a problem, but I can't think of what I could be doing wrong in this case.
Any help would be appreciated.
