Geuse
10-23-2006, 10:38 PM
Aight, as the title implies. I have done some tests and I'm looking for some answers/tips/suggestions.
To begin with I'm using maya 7.
I start off by explaining what I want.
I want to do hair for a female character. Combed back in a pony tail and then a hair strand from her bangs to curl down. the pony tail and the bang is supposed to be dynamic. The hair on her head is not supposed to move.
I already did a character with fur and mayas hair dynamics so I want this to be in the same style. So I'd rather stick to paintfx instead of textured polygons/nurbs patches.
Think "The Incredibles"
I started doing curves for hairflow and then paintfx them, but I don't want it to be dynamic. Is there any way you can do this? I know you can use the start curve attract feature and set it to 100, but then It still is solving. Sure It could look cool with some slight motion, but because of computing it all, I'd rather just have it stiff as a.....yeah something.
As for the bangs and pony tail I figured I create a nurbs ring and attach paint fx to that and then have that paintfx be driven by one curve with "maya hair". Anyway I don't get the results I'm looking for here either.
Any help or suggestions or anything at all, maybe a totally different approach. I'd be happy to know!
Take care everybody!
To begin with I'm using maya 7.
I start off by explaining what I want.
I want to do hair for a female character. Combed back in a pony tail and then a hair strand from her bangs to curl down. the pony tail and the bang is supposed to be dynamic. The hair on her head is not supposed to move.
I already did a character with fur and mayas hair dynamics so I want this to be in the same style. So I'd rather stick to paintfx instead of textured polygons/nurbs patches.
Think "The Incredibles"
I started doing curves for hairflow and then paintfx them, but I don't want it to be dynamic. Is there any way you can do this? I know you can use the start curve attract feature and set it to 100, but then It still is solving. Sure It could look cool with some slight motion, but because of computing it all, I'd rather just have it stiff as a.....yeah something.
As for the bangs and pony tail I figured I create a nurbs ring and attach paint fx to that and then have that paintfx be driven by one curve with "maya hair". Anyway I don't get the results I'm looking for here either.
Any help or suggestions or anything at all, maybe a totally different approach. I'd be happy to know!
Take care everybody!
