View Full Version : Gonna Eat That? Animation WIP
IestynRoberts 10-23-2006, 08:53 PM Heya - this is a short animation im currently working on, the dialouge is from Dumb and Dumber. I plan on adding Zbass' character as well, but I thought it would be better to finish what 'Harry' does first, and then tackle Zbass.
Gonna Eat That? (http://www.iestyn.sydneycg.com/Blast8.avi)
Any Crits and Comments would be great.
Thansk
-Iest
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mistasam02
10-25-2006, 03:37 PM
that was cool! nothing bad to say but i couldnt listen to it with sound. :D
moose2k1
10-25-2006, 04:27 PM
Hey Iest, Some of my thoughts on your piece:
Pro's:
Staging:
I like the staging, I think its pretty good, maybe show a little more of whats going on with the characters meal area, but I like the chair being in the foreground in frame.
Dialague:
Looks good!
Con's:
Acting:
I think you can start the shot off stronger if you had the character ready to go at his meal (you got his hand on his drink, maybe he should be more at his burger). Maybe having the burger in his hands and he's about to take a bite. That would add more to the comedy as he is literally gonna eat his meal and somebody is asking him if he's gonna eat that! duh!? Also, I feel that the actors head is bopping around a bit much. I would have the character be looking at his meal first, then acknowledge the voice second, and come back to the meal while he raps up his crossing his mind... Some subtle eye darts would be better I think then "head darts"
Poses:
Although he's in a seated pose, you can still get more movement out of him. Almost looks like his root doesn't move much. Even though that can literally be the case and he may, from a physics standpoint, not have to do much with his root, in animation, it can take away from appeal... Perhaps you can move the characters chair back some allowing him to lean forward some and get some archs in his backs. I like that you've offsetted the shoulders! But take it one step further to get more umfff in the piece...
IestynRoberts
10-25-2006, 04:59 PM
Heya guys.
Moose - those are some seriously awsome pointers you've mentioned, i especially like the idea of his actually going to eat his food, i really think it'll add loads to the scene. Ive had some people saying the same about the head movement - but i quite like it myself, because it shows that the character is 'twichy' (spelling?) and doesnt know where to look, and hes very afraid of the 'bully' - if you watch Dumb and Dumber, youll see that Jeff Daniels does the same, and that's where i got the idea from :)
I also agree with what you have to say about the Poses - im gonna have another stab at this tonight, and ill post something up later on if I can.
Thanks a lot again
-Iest
moose2k1
10-25-2006, 06:18 PM
Hey there,
The jittery idea is cool, I think in this case, if you go subtle with it it will be more appealing. Sometimes, less is more, and I think bringing the character into his meal and him being there more adds to it, cause he's saying that he's not gonna eat it, but yet he's focused in that area (this is called subtext) which is when a char. is doing something diff. then what he's saying, adds depth to the story!
IestynRoberts
10-29-2006, 07:45 PM
Heya - ok I've played around a bit more with it - it's just to get the timing right and stuff, so the arms goes through the table and doesnt keep still ect, I seriously have loads of work to do to it, and please ignore the burger - he will start to eat it eventually.
Gonna Eat That (http://www.iestyn.sydneycg.com/Blast9.avi)
What do you guys think of this version as compared to the erlier one? Does it flow better?
Thanks
moose2k1
10-30-2006, 05:54 AM
Hi!
I think the second pass is looking better for sure, specifically towards the end, you seemed to nail down some good acting! You started to do something there, that I think will help you in the beginning part.... EYE DARTS!
You see how subtle that is towards the end before he looks over with his dialauge, looks more natural.. In the early part of the clip, he looks over, see if you can substitue a slight head shift and eye dart instead, keeping him more in his meal area until he looks over (which you have that now towards the end)
Also, I wouldn't have him push away from his meal, he can def. pull up a bit, but not a full blown push away from a meal he wants to eat =)
IestynRoberts
10-31-2006, 11:25 PM
Heya - i had another chance to play around with this tonight;
Gonna Eat That (http://www.iestyn.sydneycg.com/Dumb10.avi)
Getting there I think - anyone have anything to crit about it?
Cheers
-Iest
IestynRoberts
11-03-2006, 05:55 PM
Another quick update;
Gonna Eat That (http://www.iestyn.sydneycg.com/Dumb11.avi)
Im gonna have a play around with the arm that swings away from the burger right now, try to get it to flow better.
neonoodle
11-03-2006, 06:53 PM
Watch out on those moving holds, they make the animation seem very floaty, and lacking direction. Focus on making good poses for telling the story instead of just moving the character around. Watch your arcs. The glasses and brows on that rig are very large and the center of focus, so make sure that all the motion on there is more to the point.
IestynRoberts
11-03-2006, 07:51 PM
Heya - would you mind giving me some notes as to what you mean by moving holds?
Thanks
benjii19
11-05-2006, 12:55 PM
I'll try and throw in a few suggestions. I think the poses need to be alot stronger, you don't need to have tons of them, just the ones that help tell the story. Really work on making those look good and key all the controllers on the same frame. so for frame1 pose A key everything. Then on frame 2 make a new pose POSE B and key everything. then move the hole pose to the righ time on the timeline. It could help working in stepped key mode to get a feel for the shot. Then you can chage to Linear to add in some breakdowns, and then go in and convert to spline.
Hope this helps, also watch the hands popping around a bit, and if they are on the table try and lock them by using IK, you can add a bit of movement if you want.
Hope this helps, some of the acting choices did seem ok.
Simplest way to explain a moving hold is a pose on frame 10 with the identical pose on frame 20. But make frame 20 slightly different. (bit of a rough explanation and there is more to it, but im not an expert)
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