uschi
02-05-2003, 11:30 PM
i think ....
- scrubbing thru the attrib editor just like max does (sometimes aw could bite cool idea too !!!)
- iīd like to to define some kind of default manipulators to different objects (e.g. on a character could be nice to select the neck (or some) and getting the rotate tool)
- another quiet cool tool woould be something where i can define model-states as a kind of lattice / wrapp deformer : edit a earlier and cheaper state of the model and the detail follows
- and a pick walk for polygon ( selecting neighbour verts from the actual camera view)
- a post-render colorpicker sometimes would be nice (think of logos with accurate colorvalues)
- and the REALY BEST OF ALL > please AW seperate the ****ing renderer into autonumous thread ... i want to go on working while test rendering !
- and a little additional entry in the cameras attrib editor for defining the rendering range of this camera
........
- scrubbing thru the attrib editor just like max does (sometimes aw could bite cool idea too !!!)
- iīd like to to define some kind of default manipulators to different objects (e.g. on a character could be nice to select the neck (or some) and getting the rotate tool)
- another quiet cool tool woould be something where i can define model-states as a kind of lattice / wrapp deformer : edit a earlier and cheaper state of the model and the detail follows
- and a pick walk for polygon ( selecting neighbour verts from the actual camera view)
- a post-render colorpicker sometimes would be nice (think of logos with accurate colorvalues)
- and the REALY BEST OF ALL > please AW seperate the ****ing renderer into autonumous thread ... i want to go on working while test rendering !
- and a little additional entry in the cameras attrib editor for defining the rendering range of this camera
........
