Tom N.
02-05-2003, 10:55 PM
Hey Im having weird problems with blendshapes. I've used them before and everything was fine, but now its being quite strange.
I have a boy character modeled. He has a separate peice of geometry for the head, which is a polygon. I've got 4 other heads for the blendshapes, same topology.
When I make the 4 heads a blendshape for the main head and turn up one of the slider, he is supposed to smile, however, the head quickly gets much larger and floats far away to the upper right and eventually gets so far away I can't see it anymore.
So, I tried using "world" in the blendshape options, and parented the blendshapes to the head joints so that the blendshapes would follow the original head. Now when I turn my slider up, the head moves back to the origin. I figured since the blendshape head was parented to the main head joint that it would stay with the original head, I guess I was wrong.
Can ANYONE offer any help?? Anything at all would be appreciated. This has never happened before. Does it have anything to do with its transformations of the original head or the blendshapes?
-Tom N.:annoyed:
I have a boy character modeled. He has a separate peice of geometry for the head, which is a polygon. I've got 4 other heads for the blendshapes, same topology.
When I make the 4 heads a blendshape for the main head and turn up one of the slider, he is supposed to smile, however, the head quickly gets much larger and floats far away to the upper right and eventually gets so far away I can't see it anymore.
So, I tried using "world" in the blendshape options, and parented the blendshapes to the head joints so that the blendshapes would follow the original head. Now when I turn my slider up, the head moves back to the origin. I figured since the blendshape head was parented to the main head joint that it would stay with the original head, I guess I was wrong.
Can ANYONE offer any help?? Anything at all would be appreciated. This has never happened before. Does it have anything to do with its transformations of the original head or the blendshapes?
-Tom N.:annoyed:
