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View Full Version : Looking for a free modeller....


Rosalie
10-23-2006, 12:35 AM
I can't really afford commercial software like 3Ds max and it's too difficult for me anyway. I much prefer free software that's generally less powerful but a lot easier to use and more specific in application.

But there are far too many free 3D Modellers out there. I want one that I can use to design Transformers.

Basically, design a basic blocky vehicle(or grab a 3DS online), and be able to seperate it's different parts so I can make a robot out of it. Nothing I know makes that very easy at all. I'm used to using Anim8or but I can't seperate faces and it takes far too long to do it point by point.

If anyone could recommend one, I'd appreciate it.

joconnell
10-23-2006, 01:07 AM
Try wings 3d you langer - http://www.wings3d.com/

It's one of the nicest modelers to use and the workflow / technique is pretty much the same as any other modeller so the bits you learn can be transferred to another app.

Rosalie
10-23-2006, 01:09 AM
I'm trying that at the moment but it doesn't seem to um... do anything. Are there any good tutorials?

Rosalie
10-23-2006, 01:16 AM
I'm trying that, but I'm having difficulty getting it to actually do anything... don't even seem to be able to copy and paste. any tutorials out there?

Rosalie
10-23-2006, 01:54 AM
Hi, I'm trying that, but I can't actually figure out how to do anything. I don't seem to be able to copy paste, seperate faces, etc. Are there any tutorials that might be geared towards what I'm trying to do?

steveblake
10-23-2006, 01:54 AM
basically what joconnell said.

..I have used maya, lightwave and 3dsmax professionally and still prefer modelling certain things in wings. I do 80% of my UV-ing there too.

McKertis
10-23-2006, 05:55 AM
Try Silo. Its not free, but only a 100 $. And you can get a 30-day unlimited trial. You wont belive how comfortable it is, and how fast you can work in it.

BeBraw
10-23-2006, 08:57 AM
One free alternative is Blender. You can find it at http://blender.org. (http://blender.org) Also check out their wiki at [/url][url="http://wiki.blender.org"]wiki.blender.org (http://forums.cgsociety.org/wiki.blender.org).
The biggest drawbacks for a new user are the lack of ngons and unorthodox UI (people either love it or hate it). It can be harder for experienced users to get into Blender due to this fact but it's quite suitable 3d suite for new users willing to learn.

Another alternative not yet mentioned is K-3D (http://www.k-3d.org/). I have not used it so I cannot provide further information on it unfortunately.

joconnell
10-23-2006, 12:30 PM
Hi, I'm trying that, but I can't actually figure out how to do anything. I don't seem to be able to copy paste, seperate faces, etc. Are there any tutorials that might be geared towards what I'm trying to do?

You're trying what exactly? I'm not sure how much 3d experience you have so far but modelling in wings is quite like scuilpting with clay to a certain extent. Here's a cgtalk tutorial thread for wings - http://forums.cgsociety.org/archive/index.php/t-39227.html and a site that has two video tutorials for it - http://3d-palace.com/tmas/videos_free.php?pid=7

Maybe take a look at the guitar tutorial since it's a "designed" object as opposed to organic and might give you a bit of an insite into how wings works.

Rosalie
10-23-2006, 05:07 PM
I'm trying to figure out, basically, how to cut bits of things off other things.

Currently I'm trying to remove the wings from an F-22 model I downloaded(but not delete). And I can't figure out how.

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10-23-2006, 05:07 PM
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