PDA

View Full Version : Ghost Painter or Deep Paint?


Danik
02-05-2003, 08:27 PM
I konw these 2 plugin to link photoshop with max, but wich is the best?
thanks.

Danik

P.s.: my skills are not too high, but i will chose one of those and lern all about it.

thx

Sygnus
02-06-2003, 04:23 PM
Deep paint is not only plugin! It is a program tha allows you to paint directly on the mesh with brushes and tools that mimic those found on photoshop. The photoshop connection is a plugin found inside deeppaint, who also has others to connect to maya, max and lightwave.

It, though, is a standalone program and can be used to paint on meshes without the use of any 3d package, exporting different maps for all channels and, if you happen to grab v1.6, it is also an awesome uvmap tool.

Hope this helps.

EricChadwick
02-06-2003, 09:01 PM
I greatly prefer Bodypaint 3D's ui, much more stable and customizable, but it lacks the essential tool projection paint, which Deep Paint 3D has.

ThirdEye
02-06-2003, 09:18 PM
Projection paint? What do u mean?

EricChadwick
02-06-2003, 09:47 PM
It's a painting method in DP3D that allows you to project the painting onto the mesh. It auto-distorts the texture to fit onto the existing UVs, so you don't see any distortion. Regular 3D paint has problems where the UVs meet or are stretched.

ThirdEye
02-06-2003, 10:18 PM
In Bodypaint 3D you have a window with the mesh projected onto the map (or the opposite rather) and you can manipulate both the mesh and the map, where's the problem? :shrug:

EricChadwick
02-06-2003, 10:27 PM
Basically, you don't have to worry about your brush distorting or changing size as you paint overtop distorted UVs. UVs where the texels are not square but stretched. A great example is the top of a cylindrical-UV sphere. Applying a patterned texture in an area like that, without projection paint, is time-consuming and can be frustrating.

Not easy to describe. Better to try it yourself, see the difference.

ZBrush has an interesting freebie script that shows you exactly how projection paint auto-distorts a painting. The self-running tutorial, when you try the tool, is really helpful. I think it works in the demo version of ZBrush.
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002034

fingers10
02-08-2003, 06:55 PM
Bodypaint3D v6 really works GREAT !!! It's very stable. I really love it !!!

dans
02-12-2003, 08:21 PM
Besides the fact that GhostPainter is much cheaper (don't know if this a importamt point for you) it is totally different from DeepPaint. The advantage GhostPainter has is that it doesn't reinvent the wheel since you simply use your well known Photoshop Brushes (Selction Tools., Stamp... ) to paint on your objects right in the 3ds max Viewport (no import/export stuff that interrupts your workflow).

In the press annnouncement of cebas psd-manager 1.0 (http://www.cebas.com/products/products.asp?UD=10-7888-33-788&PID=38) you could read that GhostPainter 2.0 ! will be availbale in Q1 2003 and psd-manager will be part of it. So if you are using Photoshop a lot this might be worth considering since psd-manger is a very usefull tool too.

Daniel

Nima-3dman
02-12-2003, 09:06 PM
ok, it is my idea :
Deep paint 3d is very good for complicated uvs as a head.
the best its advantage is Projection paint and ability to work with 2d/3d in one time...
I should say that there is a cheep plugin for this Projection mapping(I have it)...
www.mankua.com plugin : Power stamper

of course, this plugin can solve this lack,but deep paint3d and Projection map(for deeppaint3d)
works very easier than other plugins...

and about Bodypaint3D I should say that this software is good but just for some options,
but deep paint 3d is better than it in something.

best regards
Nima Nf

moose droppings
02-14-2003, 05:15 AM
heh i just Painter 3d (oooold MetaCreations app).

well, i mainly use it because it is Mac compliant, unlike other apps. :)

it only really works for models that havebeen already mapped, and can get quite memory intensive with larger meshes and multiple parts of the model. It does take a bit to get used to it, it will draw a line from one piece of the uv to another (inwhich case you have other shells inbetween those 2 pieces, it'll put a straight line...).

i primarrily use it for setting up and checking texture composition, color, and mood. it does support bump mapping, and as i just recently found out (heh ive been using it for nearly 4 years, and i just found this out) that it will smooth the normals/smoothing groups of the model. heh took me a while, but i found it. It will do specular maps, and environment maps, however it will not do transparency. that really ticks me off. it works seamlessly from 2d to 3d, painting on the model is as fast, if not faster than painting on the flat texture. and, Its Painter! so its got all the awesome tools! :)

its actually really powerful and was verry inexpensive when it came out, and when i bought it in 99. i am just starting to use it now because ive taken the time to figure things out.

however, despite its qualities, im not sure how it works on higherpoly stuff (heh i dont do much of that, sorry), and if you can even purchase it anymore. Since MetaCreations sold all of their software in 2000 (maybe 01?) to Corel, Corel has not, and will not do anything with Painter 3d :(
anywho, thought id throw another package at ay :)

dans
02-15-2003, 02:10 PM
One nice thing about GhostPainter (http://www.cebas.com/products/products.asp?UD=10-7888-33-788&PID=5) is that you can work with really large Bitmaps since Photoshop does all the memory handling. And GhostPainter only displays that part of the image in your viewport that is visible in Photoshop (at the same quality than visible in Photoshop). So if you are painting in a part of a 4096 x 4096 map you can still work with it in the viewport since it won't take up so much texture memory.

What limit has DeepPaint3D regarding texture size ?
Photoshops is 30000x10000.

Daniel

EDIT: Just found this small
GhostPainter 1.0 review on Gamasutra (http://www.gamasutra.com/features/20021115/rosas_01.htm).

Invader Zim
04-17-2003, 09:51 PM
When is ghost painter 2 coming out??!!

Our art department badly needs this software.
Does anybody knows when it's coming out on the market ??

CGTalk Moderation
01-14-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.