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View Full Version : 3ds max to zbrush UV layout en unwrap


Diependaal
10-22-2006, 04:32 PM
Hi, i want to export my karakter to obj for zbrush, no problem there, but i uv'ed my karakter in max, but now have the uv of the head seperate from the body. but offcrouce when collapsing the stack, this uv of the head will come on top of the rest,


so it will give an overlapping error in zbrush. But i wanted the head seperate caus it has more detail, so a higher rest map. How do i go about this, whats the way to do it, just detach the head ? and do the head seperatly in zbrush? , i also want to texture in zbruzh, so it would be nice to have it all in one part ..

or does everyone jsut put everything in one uv layout ? but than i should have to make an 8k texture map :S

if someone has the answer , let me know

Diependaal
10-24-2006, 09:54 AM
aah got it fixed, but coem on people.. this forum is as dead as can be.. keep it alive.

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10-24-2006, 09:54 AM
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