Baker17
10-21-2006, 11:45 PM
Hi there,
Im using maya's anisotropic shader for some armour that i've modelled for a character, and im getting this result. I've used ZB's AUV tiles, for the UV's, and it seems the specular is emitting on certain of those tiles, and not the others... i can't see that this is a UV problem, although it seems obvious, but why would it be? if anyone can help i would be greatly appreciative!
Im using maya's anisotropic shader for some armour that i've modelled for a character, and im getting this result. I've used ZB's AUV tiles, for the UV's, and it seems the specular is emitting on certain of those tiles, and not the others... i can't see that this is a UV problem, although it seems obvious, but why would it be? if anyone can help i would be greatly appreciative!
