View Full Version : How to create a face between 2 or more verticies?
sonix 02-05-2003, 04:10 PM Hi, I'm just getting into Max R3, and I have a small problem.
In my other 3D apps, I can select 2 or more verticies in an editable mesh and when I press the F key, a face is created between each vertex.
Is there a way to do this in Max as I can't find out how to do it in the online help manuals?
Thanks in advance to all who offer help.
Sonix.
|
|
jadedchron
02-05-2003, 04:15 PM
i'm not too sure, but i don't think it's technically possible to have a face/poly between 2 verts.. maybe an edge.. i dunno.
Howdy !
maybe i'm wrong, as i don't quite remember Max3, but if you select a set of faces (i'd say 3 or more, 2 -like jadedchron said-would only give you an edge ?!?), use the "capholes" modifier to create a face out of it, or probably in face/polygon subobject mode there is a "create" feature that allows you to create a face from 3 or more vertices...
hope it'll work : )
mouj
Dave Black
02-05-2003, 04:36 PM
In max R3, you can use the cut tool in conjunction with snaps(like end point and vertex) to cut an edge between 2 verts.
It's really a pain in the butt. If you have the ability, I'd suggest upgrading to max 4 or 5.
I had been saddled with 3dstudio Max R3 for many years, as my employer would not flip the bill for an upgrade. I can tell you this. Modeling in r3 is not an easy task, and it's certainly not on par with modern technology.
There is a freeware modeler called wings3d that operates like winged-edge's nendo. It's like a standalone meshtools program just for modeling.
You can model in it, and then export it to max for animation and textures.
Just some thoughts. Again, if you are used to modeling in another modern app, r3 is stone-age technology. Don't let it sour our view of Max, as it's really come into it's own in the past year or so.
Good luck!
-3DZ
:D
sonix
02-05-2003, 05:04 PM
jadedchron, mouj and 3dZealot,
Thanks for the replies, I think I'm getting confused between faces and polys!
I have tried Wings 3d, and mainly use the free 3d app Blender.
But when importing into Max, all the normals get messed up, and the same degree of subsurf, meshsmothing in Max, isn't reproduced. I just get a mess, which is why I'm trying to model in MAx. I need it's raytracing abilities.
I have added a screen shot to see if it helps. There are meshsmooth and Cap holes modifiers in the stack for the mesh.
Thanks again
Sonix.
Dave Black
02-05-2003, 05:07 PM
The results you are getting there is because the poly in question is an Ngon, as in Non-quad. You'll need to do what I said before about using the cut tool in conjunction with snaps.
That's all I can think to tell you right now.
Hope it helped.
-3DZ
:D
sonix
02-05-2003, 05:23 PM
Thanks will try now,...........
AAAAaaarrrrrgggghhhhhh.:D (5 mins later)
No good, I'm useless.......... when you say, cut and snap.... which level of sub object do I need to affect with the cut?
Vertex, face, tri, poly?
Sorry to be so thick.
Sonix.
jadedchron
02-05-2003, 05:33 PM
if you're creating an edge between two verts .. you can just go to poly subobj and cut it like that.
if you cut it from vert to vert.. the ngon should end up 1 tri 1 quad.. then you can adjust the tri to a quad after if you want..
well if you cut it from vert to edge you'll end up with 2 quads
Dave Black
02-06-2003, 07:17 AM
He's using max r3, dude. There is no editable poly or meshtools functions in r3.
Trust me, I had to work with that damn release for many years.
-3DZ
:D
jadedchron
02-06-2003, 07:45 AM
oh youch.. my bad :surprised
Martijn Wijmer
02-06-2003, 10:54 AM
NEVEREVER!!! use the cut-tool in Edit mesh (In R3 that is). it will skrew up your model, it will place vertexes on all the hidden edges, it's a disaster. If you're wise, you select the plane(s) you want to modify, and use the Slice-modifier. :scream: (The MODIFIER, NOT the slice-plane in Edit Mesh) It's a littlebit extra work, because with the snap tool, you have to weld all the vertexes together again, but it's the only way to keep a clean model in R3. Btw, there is a free Meshtools plug-in for R3, but it's doesn't have the full functionality. (I believe Edge riging isn't available in R3, which sucks major) But you can make great things with R3 and box-modelling, you'll just have to know the little bugs and the work-arounds.
sonix
02-06-2003, 05:36 PM
Thankyou for your help, but I have decided to sack Maxr3 as a modeling tool.
I have gone back to my roots and am using Blender Publisher to create my meshes. I managed to create a better mesh in this manner in 1/2 hr than I did in 3hrs in Max.
I shall then import these into Max for rendering, as Blender doesn't support raytracing.
I shall endeavor to upgrade to R4 or R5 as soon as possible as I didn't know of R3's limitations in this area.
Thankyou again to all of you who have offered your knowledge.
Sonix.
if you get 4 make sure you download meshtools
5 basically has everything meshtools does though
ivan iliev
02-07-2003, 03:20 PM
Hi Sonix,
You can create Faces between any three Vertices in MAX3.
You have to be in Sub- object llevel ''Face'', just press ''CREATE''(button) and snap the Vertices against the clock if you want to see the newly created Face.:thumbsup:
ivan
sonix
02-07-2003, 03:56 PM
Cheers for the help but.....
What's the clock?
Sonix
ivan iliev
02-07-2003, 08:04 PM
Sorry Sonix,
My explanation was not very clear. I mean, you have to build the faces by clicking in a counter-clockwise direction, otherwise you will create faces with normals facing away from the viewport and you can not see them. ;)
ivan
P.S. This below is an illustration:
ivan iliev
02-07-2003, 08:15 PM
This is the image:
Antilles
02-08-2003, 12:52 AM
why did it take a whole page to get the right response? hasn't anyone manually created a face? Anyway, good info about the slice modifier, I was always using the slice plane in edit mesh, and I would get those damn vertices on the hidden edges...
Dave Black
02-09-2003, 05:38 AM
What a lame response, Antilles...Really lame.
I'll remember that one.
CGTalk Moderation
01-14-2006, 08:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.