The-G-Man
10-21-2006, 09:50 PM
I have an architectural model created in LightWave. To get it, correctly texture mapped, into Vue I've converted the model to 3DS format and import it. So far so good.
However, the textures 'break up' on the Vue render.
I normally render in LW at 1440 x 972 with no antialiasing, using a HDR image for illumination and then halving the resolution in Photoshop prior to DVD animation creation. It comes out fine and dandy for me and takes 8 minutes per frame. Which, for a 900 frame animation suits my small 20-machine renderfarm just fine while I sleep.
The Vue render at 1440 x 972 using 'Final' quality, with Global illumination, takes 42 minutes a frame and the textures break up as can be seen by the left-hand side on the enclosed graphic.
Any ideas how I can redress with texture quality / render speed factors in my favour?
However, the textures 'break up' on the Vue render.
I normally render in LW at 1440 x 972 with no antialiasing, using a HDR image for illumination and then halving the resolution in Photoshop prior to DVD animation creation. It comes out fine and dandy for me and takes 8 minutes per frame. Which, for a 900 frame animation suits my small 20-machine renderfarm just fine while I sleep.
The Vue render at 1440 x 972 using 'Final' quality, with Global illumination, takes 42 minutes a frame and the textures break up as can be seen by the left-hand side on the enclosed graphic.
Any ideas how I can redress with texture quality / render speed factors in my favour?
