yunqingyi
10-21-2006, 02:38 PM
I always got zero from state->derivs, and I thingk these vectors was divided by du or dv,
and these vector denote the camber of surface only.
but I always got nothing. state->derivs[0]....state->derivs[4] length equal zero on every
surface.
I want know the filtersize in mentalray when it is rendering. The filtersize is not dp/du but
dp. In maya workspace, the cloud texture have a filter, How does this filter work? Had me-
-ntalray's programers considered the filter before they overwrited some maya shaders?
Who had these original codes of overwrited maya shaders?
Please help me!
and these vector denote the camber of surface only.
but I always got nothing. state->derivs[0]....state->derivs[4] length equal zero on every
surface.
I want know the filtersize in mentalray when it is rendering. The filtersize is not dp/du but
dp. In maya workspace, the cloud texture have a filter, How does this filter work? Had me-
-ntalray's programers considered the filter before they overwrited some maya shaders?
Who had these original codes of overwrited maya shaders?
Please help me!
