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ReK0
10-21-2006, 06:38 AM
Hello there, This is one of my first real posts here on cgtalk. I thought I would make a WIP thread for one of my various projects.

I am using a concept that I found without permission, an email is in waiting. but since the project is for practice and nothing more I thought it wouldnt be a big issue. You can find the concept here --> http://www.keiththompsonart.com/pages/cart.html

I am taking ideas from it but more than not I am going on my own path for the idea.

This is my first organic modeling experience btw. So enjoy the trip. And please post your thoughts.

I will start by posting my progress thus far.

ReK0
10-21-2006, 06:43 AM
Day 1. Started a model for fun.

http://www.bestofthebeast.com/horse/horse_head1.jpg

http://www.bestofthebeast.com/horse/horse_head2.jpg

http://www.bestofthebeast.com/horse/horse_head3.jpg

http://www.bestofthebeast.com/horse/horse_head4.jpg

ReK0
10-21-2006, 06:46 AM
http://www.bestofthebeast.com/horse/horse_head6.jpg

http://www.bestofthebeast.com/horse/horse_head7.jpg

http://www.bestofthebeast.com/horse/horse_head8.jpg

ReK0
10-21-2006, 06:49 AM
http://www.bestofthebeast.com/horse/horse_head9.jpg

http://www.bestofthebeast.com/horse/horse_head10.jpg

http://www.bestofthebeast.com/horse/horse_head11.jpg

ReK0
10-21-2006, 06:51 AM
Alright This is my latest Version. Plus a closeup of the texture

I think this is a good project for me, I dont normally do organic modeling. It opens me up to Pelt mapping and other tools and techniques requires for organic modeling.

http://www.bestofthebeast.com/horse/horse_head12.jpg

http://www.bestofthebeast.com/horse/horse_head13.jpg

doylle
10-21-2006, 07:10 AM
The model looks pretty solid, although it's hard to tell without a wireframe... I like your texture to, but it still needs some more contrast imo.

ReK0
10-21-2006, 07:32 AM
ya thats true. I usually build up the contrast as I paint. I start with basic colors. Blocking in areas so i know where to paint. then build it up till its just right.

http://www.bestofthebeast.com/horse/horse_head14.jpg

aesir
10-21-2006, 08:47 AM
That kicks ass. An awesome surreal style you've got.

ReK0
10-21-2006, 09:48 AM
thanx a lot aesir. im sure its mostly due to the concept i used tho hehe.

This is more what its gonna look like. the hair needs a lot of work but i think it makes the horse look much sicker and depressed.

http://www.bestofthebeast.com/horse/horse_head15.jpg

Headless
10-21-2006, 01:03 PM
Amazing style! Loving the proportions and posture of the horse, and the textures are incredible.

Big thumbs up. Keep up the good work! :thumbsup:

glynnsmith
10-21-2006, 04:48 PM
That looks too cool. I really like it. The face texture is looking really nice. I hope that carries on with the rest of the model.

Don't forget about the protruding ribs and possibly the imprint where the saddle's sat.

Keep it up!

G

BurrowingDuck
10-21-2006, 06:14 PM
That texture work looks amazing,

ScudzAlmighty
10-21-2006, 06:19 PM
man that's excellent. this is your fist organic model? i hate you

ChimpanG
10-21-2006, 07:42 PM
dear GOD thats amazing.

Junerahe
10-21-2006, 08:55 PM
dear GOD thats amazing.

Quite teh understatement. Wires!!!

ReK0
10-21-2006, 11:14 PM
well here are the wires so far. I collapsed and saved after the meshsmooth so there is no low poly version to show. But again since this project is for practice it shouldnt matter.

http://www.bestofthebeast.com/horse/horse_head16.jpg

mindrot
10-21-2006, 11:19 PM
Lovely!!

I really like the way you showed the progression of the horse. He seemed to grow a body...

Very nice attention to emotion you've portrayed.

~M~

ReK0
10-23-2006, 07:09 AM
I started building up the textures for the body. the hair is blocked in and its all a bit basic at the moment. once its just right i will start detailing it all, building up contrast, then in the end normal map it and specular map it.

http://www.bestofthebeast.com/horse/horse_head17.jpg

http://www.bestofthebeast.com/horse/horse_head18.jpg

ReK0
10-24-2006, 02:47 AM
textures aside i expect this model to have some kickass normals. so i have been trying my hardest to find information on normals, how they work. and how to create them. photoshop nvidia filter just seems too lame. so i used zbrush to create a high poly test. The model is too high poly. kills my computer. and the normal didnt turn out at all so i need to look into figuring out the problem.

anyway. here is the test high poly.

http://www.bestofthebeast.com/horse/horse_head20.jpg

RO
10-24-2006, 02:56 AM
amazing very top notch. Passed great work imo, and into Art. Feels like surealism.

Rion411
10-25-2006, 04:46 AM
Thats awesome! Cool idea and I really dig the style.

ReK0
10-25-2006, 11:38 PM
thanks so much for the comments!

I finally figured out how to successfully create normal maps using high poly models. These are my first renders.

http://www.bestofthebeast.com/horse/horse_head21.jpg
http://www.bestofthebeast.com/horse/horse_head22.jpg
http://www.bestofthebeast.com/horse/horse_head23.jpg

tofugorilla
11-02-2006, 06:59 AM
The style is very cool, are you going to do more characters in this style?

AND

You gave him a wang! Bravo! (I hate kendoll characters)
-Tofu

ReK0
11-06-2006, 04:06 PM
As he was mostly an experiment and meant for practice i will most likely do more characters for the same reason. As for the style, i just modeled and painted him how i saw fit. odds are that is my style and future projects like this will most likely turn out the same :)

im happy you like it, and thank you for the reply.

ReK0
11-07-2006, 07:13 PM
its not finished yet but its getting there. this project is one of many so i have to work on it when i get a chance. going to create the harnesses next.

http://www.bestofthebeast.com/horse/horse_head24.jpg

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11-07-2006, 07:13 PM
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